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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
If the priority is having realistic aircraft formations crossing the English channel with a low GPU impacts this one would probably be the best approach. It would nonetheless disappoint U-190's idea of AI-AI dogfights, since these dummy aircraft formations couldn't/shouldn't dogfight. If the priority is having German intruders and their escorts to dogfight with British interceptors over the English channel (with the AI limitations that you have already mentioned), then a more traditional approach should be adopted. Setting those aircraft to non-aggressive might prevent them from attacking surface targets such as ships and surfaced submarines on their way but, again, it might also affect negatively their attitude to attack other air units and/or to defend themselves against attacking aircraft. All in all, I think that equipping those aircraft with only machine guns would be enough to prevent them from attacking ships and submarines. Bomb-less aircraft ignoring surface targets even though they have gun bullets available, is an old SH5 bug that we could exploit for our own purposes. Quote:
Conversely, airbase-spawned aircraft should simulate ASW/antiship patrols, coastal traffic escort missions, home defense, etc. and their max radius should be limited so to reflect their mission and to prevent them as much as possible from flying over enemy-controlled territories. |
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