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Old 05-29-21, 04:23 PM   #1
Bubblehead1980
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Originally Posted by John Pancoast View Post
Fwiw, moonlight has no effect on SH3 visibility.


Really? Interesting. As said do not have a lot of experience in SH 3. Certainly does matter in SH 4.
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Old 05-29-21, 05:06 PM   #2
John Pancoast
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Originally Posted by Bubblehead1980 View Post
Really? Interesting. As said do not have a lot of experience in SH 3. Certainly does matter in SH 4.

Unfortunately yes. Neither does depth charge noise. Btw, if you want more room inside a convoy simply change the ships spacing in the campaign.rnd file. As he mentioned, Fifi also has some nice env. mods.
Sometimes it won't save for some reason but sometimes it does.
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Old 05-29-21, 05:34 PM   #3
Bubblehead1980
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Unfortunately yes. Neither does depth charge noise. Btw, if you want more room inside a convoy simply change the ships spacing in the campaign.rnd file. As he mentioned, Fifi also has some nice env. mods.
Sometimes it won't save for some reason but sometimes it does.

Well, that is unfortunate. There is a depth charge noise mod for SH 4 by The DarkWraith. I thought he made one for SH 3 as well? It definitely works. Main thing (as can imagine) is gives player precious seconds to run at high speed after charges explode. I increased the duration and amount of noise each charge makes but it made things too easy after they made a few runs.

I have changed the spacing of convoys in spring summer 1944 when IJN began running alliedesque convoys in terms of larger numbers and more escorts. US started using wolfpacks (their version) and night surface attacks became the preferred method.


When I get back into SH 3 I will check out the env mods and mod the sim.cfg to see if get it where Kretschmer style attacks are possible.
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Old 05-29-21, 05:39 PM   #4
John Pancoast
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Well, that is unfortunate. There is a depth charge noise mod for SH 4 by The DarkWraith. I thought he made one for SH 3 as well? It definitely works. Main thing (as can imagine) is gives player precious seconds to run at high speed after charges explode. I increased the duration and amount of noise each charge makes but it made things too easy after they made a few runs.

I have changed the spacing of convoys in spring summer 1944 when IJN began running alliedesque convoys in terms of larger numbers and more escorts. US started using wolfpacks (their version) and night surface attacks became the preferred method.


When I get back into SH 3 I will check out the env mods and mod the sim.cfg to see if get it where Kretschmer style attacks are possible.
Yes he made one for SH3 too but some found it to cause ctds. Others have made some too.
Haven't tried them myself; the escorts aren't very dangerous anyway so not really needed.
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Old 06-01-21, 05:19 PM   #5
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Hope you guys are doing as well as can be under the circumstances. Back on the subject of attacks, I usually find that I am never kept down too long so that repeated attacks are impossible - once the DD's leave me alone I almost always use the "end run" method, racing parallel on the horizon, so I can set up another attack the following night. Unless I am low on torpedoes, damaged, approaching shallow water, or have orders to patrol elsewhere. I'm pretty sure that historically, Donitz would regard just one attack on a convoy as not being enough - leaving you in trouble once you got back to base.

And I agree night vision by non-player units is too good in stock; but I usually do OK by going to PD & using the periscope only occasionally when I get closer than maybe 5000M.
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