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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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CCOM12_ Type7_ without_ full_ interior :
What does this mod do ? -It removes the full interior and engines animations from the type 7 (which use a lot of RAM). The mod allows the game to load and prevents CTD When to use this mod ? -It is recommended to activate this mod with jsgme, When you want to play CCOM12 : -with an uboat type 7 + -in high resolution 1920x1080 (Ahnenerbe/ARB or DGUI widegui) + -with Fifi_Enhancements. Use this mod only when using a type 7. No needed with other uboats (only type 7 has full interior in CCOM12) (No needed also if you play type7 : -in high resolution 1920x1080 but without Fifi_Enhancements. -with Fifi_Enhancements but without high resolution 1920x1080.) Ericlea CCOM12_ Type7_ without_ full_ interior : https://www.dropbox.com/s/zc6sp3yez0...terior.7z?dl=1 ![]() |
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#437 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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![]() ![]() ![]() Crew On Deck mod test with CCoM12 + FIFI enhancements ![]() ![]() Guns mod
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#438 | |
Swabbie
![]() Join Date: Apr 2014
Posts: 5
Downloads: 23
Uploads: 0
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![]() Quote:
As quoted, the "Schnelltauchback" (Fast Dive Bow) was designed, to speed up the diving process. One of only four surviving Typ IX/C Boats (U 516) where refitted with this modification in the end of 1944 and approximately half of the surviving Typ IX/C40 Boats (19 in total) where refitted from March 1944 onwoards (with a maximum of 16 active "Schnelltauchback" Boats in March 1945 out of 35 active front boats). It also seems, that some new Typ IX/D2 Boats where already commissioned with the "Schnelltauchback" (as stated for U 875). If I remember correctly, the effect on the diving process was less effective than hoped, but it seemed to improve depth control. |
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#439 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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any help about trough ship view on <,> button
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#440 |
Navy Seal
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#441 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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Mod is Ccom,very good but only that little thing
on external view everything is ok but when I want to see enemy ship or my sub with < or > simple camera cuts trough the ship Last edited by dex; 05-19-21 at 12:50 AM. |
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#442 |
Navy Seal
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Check the Data/Cfg/ Command file for the key to toggle ships.
Don’t have this problem.
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#443 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Dex,
Try backing up on the Zoom, if you had a close up on your own Uboat, when going to the next unit, it may be right on top of it, if you do not go back some distance. Happens to me too. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#444 | |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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![]() Quote:
I talk about when the camera is too close to ship,then it happens Last edited by dex; 05-19-21 at 01:05 AM. |
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#445 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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I didn t tryed zoom on the next unit button,also maybe toggle ship command will help Thanks anyway
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#446 | |
Navy Seal
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If so, then it’s a Data/Library/Camera.dat problem, you have to open it with S3D and in FreeCam node, check if there is a terrain collider controller (terrain collider name from memory - it stops the camera when an obstacle in the way) Not a big deal anyway.
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#447 | |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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#448 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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Fifi best regards... one more question
my observation more,no hull damage on some ship.. In my case I hit Ore Carrier with two T1 magnetic pistol torpedoes,one hit under the keel,second much higher -Ccom mod- |
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#449 | |
Navy Seal
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![]() Quote:
![]() So don’t know what to say...
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#450 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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