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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Officer
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True, I just wished it happened in a context of better control, and not the time compression clickfest AOD is. Of course most newer sims suffer from this as well. In my opinion submarine life makes a poor real time game when in transit mode, and having to speed it up so drastically feels just wasted. That is why I mention those older games, which I feel got the balance between real time action and strategic transit right. |
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#2 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
中国水兵
![]() Join Date: Feb 2013
Posts: 280
Downloads: 190
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I've never had any issues with AOD! I use 1024 X Time while patrolling and the only time it changes is during a contact!
![]() ![]() ![]() Christopher Tarana |
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#4 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 | |
Officer
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Come on, the wave effects on the uboat in AOD are more in line with a rubber duck in a bathtub. The boat is glued to a surface that is oscillating way too fast. ![]() Command: AOD was actually the first version I had back in 1998. Had to buy it as soon as I saw the box. Ran it on Windows 95 with voice recognition even. Even the 12 year old me found it to be a buggy mess, lots of crashes, sound issues, etc. They came very close to make the perfect sub sim though. I don't mean to sound too harsh. Would be great if someone could finally crack open this game and find ways to mod it. It has happened with old Microprose titles that are normally hard to reverse engineer, maybe in the future? ![]() Last edited by Andreas86; 05-18-21 at 05:10 PM. |
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#6 | |
Ocean Warrior
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Regarding the waves, if you're running in dosbox you can reduce the cycles. But it *is* a 1994 game. Sh3 has the same problem. Regarding character animations, I'll take the 2d AOD ones over the Frankenstein looking Zombies of SH3 with their silly repetitive motions any day. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 | |
Swabbie
![]() Join Date: Dec 2022
Location: Ruritania
Posts: 7
Downloads: 13
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I am no DOS box expert but there are other old games out there that are severely influenced by this. Strike Commander (F-16 simulator) is unplayable with normal DOS box setting as the AI is way too fast and can outmaneuver any missiles. Only by clocking down in the cycles you get a chance of actually hitting anything. Could the wave effect be something similar? Obviously less critical as the game is still very much payable but it would be nice to get a fix. |
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#8 | |
Ocean Warrior
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Not nearly as much as the SH3 mods that have the same action out of the bino view in the name of "realism". ![]()
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
Officer
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I have tried going so far as using dos debuggers to find out what exactly controls the speed of the wave cycle, but I have not found any references yet to it. It is beyond my knowledge anyway. I might get some help for it soon. Yes, you can turn down the DOS cycles and it slows, but then the rest of the game becomes molasses too. John is right, and it was like this in Command AOD too, which was my first encounter with AOD. I remember being negative to it even then. In any case, I only play with "Calm Ocean On".
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