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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#631 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Mother of God...
![]() Now it looks like iron coffin... ![]() ![]()
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#632 |
Swabbie
![]() Join Date: Jan 2013
Posts: 10
Downloads: 15
Uploads: 0
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Nice, Einar.
Good work. But you should move the Junkers compressor forward. The way it looks, you placed it according to photos from U-995. In U-995 this was moved almost a meter back because of the door that was cut into the pressure hull. Last edited by Konrad Friedrich; 05-08-21 at 10:38 AM. |
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#633 |
Born to Run Silent
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Thanks for that info.
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SUBSIM - 26 Years on the Web |
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#634 | |
Torpedoman
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This is why the SubSim community seems to me the best and most unique! |
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#635 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week I've been working on the new compartments, tweaking textures and lighting. Axel's added message optimization to network messages (such as reliable and unreliable messages) as well as functionality for voice and text communications. Koji is working on the corvette and the new merchants. Oscar has been working on the curved ocean (video below), and optimizing rendering. |
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#636 |
Born to Run Silent
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Curved sea, will make "smoke on the horizon" mean a lot more.
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SUBSIM - 26 Years on the Web |
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#637 |
Watch
![]() Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
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Looking very good, keep it up guys.
Curved sea ![]() ![]() ![]() |
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#638 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has reworked the projectile calculation and deck gun handling to work with the curved ocean. He will spend the next week fixing AI problems related to the new stormy water. The week after that will be spent on skybox integration, and when that is done, we will begin internal testing. I'm updating the textures in the control room in accordance with the brighter paint scheme we'll introduce in version 0.26. Koji is working on the corvette and the new merchants and Axel is focusing on the netcode. He'll soon move on to the global world map for version 0.28. |
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#639 |
Gefallen Engel U-666
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readyfire!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#640 |
Seaman
![]() Join Date: Oct 2007
Location: UK
Posts: 40
Downloads: 42
Uploads: 0
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Curved ocean is a first to be shown and probably make a live game. That looks fantastic!
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#641 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has adapted the AI to work in the stormy weather. This includes AI vision range, gun accuracy, keeping the ships from crashing into each other, etc. I've been working on the forward torpedo room as well as updating the textures in the control room. Koji has been working on new merchants and the corvette. Axel implemented p2p-connections for VoIP purposes, killed some bugs in the server netcode and ran some network testing. ![]() Work in progress torpedo room. |
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#642 | |
Sea Lord
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#643 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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looking great might have to take my nose out of sh5 give this a try
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#644 |
Swabbie
![]() Join Date: May 2021
Location: below the surface
Posts: 13
Downloads: 1
Uploads: 0
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#645 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been working on the sky and weather system, and he will be finishing it next week. After that testing will begin. I've been working on texturing the new U-boat interior. Axel has worked on network implementation details and will be setting up the internal network test environment next week. Koji is modeling the corvette and doing research. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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