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Old 05-13-21, 08:03 AM   #1
mobucks
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If you really did figure this out on your own, I tip my hat to you. Very interesting! Thanks!
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Old 05-15-21, 01:24 AM   #2
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Pretty quick and useful method. Thanks.
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Old 05-15-21, 06:26 PM   #3
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Originally Posted by ljqcn101 View Post
Pretty quick and useful method. Thanks.
Thank you for your feedback!


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Originally Posted by mobucks View Post
If you really did figure this out on your own, I tip my hat to you. Very interesting! Thanks!
I did, thank you!
I also developed a TDC simulator in Excel to measure the error injected by the False AOB 90 method.
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Old 05-05-22, 11:14 PM   #4
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Interesting technique.

I use something similar. What you're doing is instead of measuring bearing angle change by rotating the periscope, you are letting the target pass the more accurate graduations on the scope itself to yield a more accurate measurement.

The only issue I see is that your own ship needs to be stationary.


What I do is stop my boat, and time how long it takes for the entire visible length to pass the centerline of the scope. Regardless of AoB I know the target speed.

Example:

Target is directly abeam (90 degrees) and the target is 30 meters long, if it takes 10 seconds for the bow to stern distance to pass the centerline of my scope, then the target is travelling at ~ 6 kts.

If the same target is at relative bearing 120, and the AoB of the target is 30 degrees, how long does it take the ship to cross the centerline of the scope? IT STILL TAKES 10 SECONDS!

It appears to be moving slower, but the overall length of the ship still moves 30 meters in 10 seconds! As I'm measuring it crossing bow to stern across a fixed point, I can still get a good fix on its speed. Also, you can use any magnification you like to get a good view for the measurement as you only require the ship to pass a fixed mark - the center of the scope.

To get accurate AoB, I can then cheat:

If I know its range (let's say 10 hm), I know that a 30 m long ship should take 3 centiradians if it is at 90 degrees AoB. If I only see 1 centiradian (or 4 centiradians at 6x), its AoB is asin(1/3) = 20 degrees.

To parallel its course and remain in the same relative position:

180 - 120 = 60 off my stern
90 - 60 - 20 = 10 degree AoB less than I should see
I need to turn left 10 degrees and run at 6 kts to maintain relative position.

If I was already parallel to his course and he's 60 degrees off my stern I should have an AoB of 90 - 60 = 30 degrees. In the example it's not, so I must correct his relative bearing for the AoB seen.

Last edited by VonHoffman; 05-06-22 at 04:12 PM.
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Old 05-09-22, 04:00 AM   #5
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Originally Posted by VonHoffman View Post
Interesting technique.
Thank you. :]


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Originally Posted by VonHoffman View Post
I use something similar. What you're doing is instead of measuring bearing angle change by rotating the periscope, you are letting the target pass the more accurate graduations on the scope itself to yield a more accurate measurement.
Indeed. Only later did I discover a historically accurate technique involving a moving periscope existed ("Auswanderungsverfahren", as indicated by our friend Stosstrupp).


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Originally Posted by VonHoffman View Post
The only issue I see is that your own ship needs to be stationary.
Technically, you don't have to be stationary. You just have to take into account you own lateral speed. You can either compute it, that would be own_speed * sin(relative_bearing), and add it to the result. Or you can maneuver to make sure it's negligible, either by stopping as you stated, or by going at any speed you want provided you're observing your target from a relative bearing of 0 or 180.


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Originally Posted by VonHoffman View Post
What I do is stop my boat, and time how long it takes for the entire visible length to pass the centerline of the scope. Regardless of AoB I know the target speed.

Example:

Target is directly abeam (90 degrees) and the target is 30 meters long, if it takes 10 seconds for the bow to stern distance to pass the centerline of my scope, then the target is travelling at ~ 6 kts.

If the same target is at relative bearing 120, and the AoB of the target is 30 degrees, how long does it take the ship to cross the centerline of the scope? IT STILL TAKES 10 SECONDS!

It appears to be moving slower, but the overall length of the ship still moves 30 meters in 10 seconds! As I'm measuring it crossing bow to stern across a fixed point, I can still get a good fix on its speed. Also, you can use any magnification you like to get a good view for the measurement as you only require the ship to pass a fixed mark - the center of the scope.
That's what people usually do, yes. I actually use this in a step of my second "refined" method, as a way to get an accurate AOB. You can see it in the video.


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Originally Posted by VonHoffman View Post
To get accurate AoB, I can then cheat:

If I know its range (let's say 10 hm), I know that a 30 m long ship should take 3 centiradians if it is at 90 degrees AoB. If I only see 1 centiradian (or 4 centiradians at 6x), its AoB is asin(1/3) = 20 degrees.
The method I propose here to measure AOB is more accurate because the "sensor" used is the stopwatch instead of the horizontal scale. I only use an exact number of horizontal divisions so I don't have to estimate horizontal subdivisions. And if I manage to get my measurement under a minute, the stopwatch displays 1/100th of seconds which gives a far better sensor resolution.


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To parallel its course and remain in the same relative position:

180 - 120 = 60 off my stern
90 - 60 - 20 = 10 degree AoB less than I should see
I need to turn left 10 degrees and run at 6 kts to maintain relative position.
I'm not sure I'm following you here... If the target is at relative bearing 120 and its AOB is 20° left, then if you want to run parallel you should turn 180-120-20 = 40° left (and then observe the target at relative bearing 160).


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If I was already parallel to his course and he's 60 degrees off my stern I should have an AoB of 90 - 60 = 30 degrees.
Again, I disagree. Running parallel to a target observed at relative bearing 120 means its AOB should be 60° left.
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Old 02-20-25, 11:37 AM   #6
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Originally Posted by Efshapo View Post
Thank you for your feedback!



I did, thank you!
I also developed a TDC simulator in Excel to measure the error injected by the False AOB 90 method.
man.. i would love to be able to have a graph/display like that in my spreadsheet calculator that ive been building. im still learning the program and formulas and such though so just completing the calculators alone has been rough but its nearly mostly done. a graph display is just a bit too advanced for me yet.
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Old 02-20-25, 11:43 AM   #7
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Old 02-24-25, 02:55 PM   #8
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Originally Posted by SnipersLaww View Post
man.. i would love to be able to have a graph/display like that in my spreadsheet calculator that ive been building. im still learning the program and formulas and such though so just completing the calculators alone has been rough but its nearly mostly done. a graph display is just a bit too advanced for me yet.

Hey, you know what they say about a picture and a thousand words...
I even refined it since then, see the screenshot attached.
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Old 03-06-25, 12:44 AM   #9
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Originally Posted by Efshapo View Post
Hey, you know what they say about a picture and a thousand words...
I even refined it since then, see the screenshot attached.
ugh.. i want it... i doubt it would fit in with my master sheet ive made but i still want it for my own personal interests
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Old 03-06-25, 02:19 AM   #10
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ive been working on my own sheet for use in multiple games and started off with a bunch of different calculators at first and managed to compress it down to about this much so far of what i feel is important. with not actually knowing spreadsheet formulas and spending alot of time with ai bots trying to help build it i feel i have pretty much hit the limit on what i can get an ai bot to understand to assist me with. (there were a few spots ai just couldnt figure out what i was trying to say to it either with what i wanted on my larger sheet) your sliders and charts are i feel the next level on what i want to try adding to it.. if even not for my compressed sheet shown here.

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Old 03-17-25, 09:15 AM   #11
SnipersLaww
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Originally Posted by Efshapo View Post
Hey, you know what they say about a picture and a thousand words...
I even refined it since then, see the screenshot attached.
could you possibly teach me how you made that chart? i dont use excel though i use another app and i am having problems trying to figure out how to make one. i am just trying to make one to just show an intercept course.. not all the fancy torpedo intercepts. my calculator doesnt really need it but it is something i want to learn how to add.
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