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Old 05-11-21, 01:50 PM   #1
vickers03
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Can this version be used in FOTRSU 1.39 too?
yes, should work
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Old 05-19-21, 06:54 AM   #2
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*update 19.5.21*
- there was a wrong lightmap for Tambor Conning Tower02
thanks to flaminus for help
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Old 05-19-21, 06:57 AM   #3
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So many SH4 updates… I don’t know what to choose!!
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Old 05-19-21, 08:40 AM   #4
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Quote:
Originally Posted by vickers03 View Post
*update 19.5.21*
- there was a wrong lightmap for Tambor Conning Tower02
thanks to flaminus for help
Great! Many thanks.

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Old 05-19-21, 09:41 AM   #5
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Quote:
Originally Posted by vickers03 View Post
*update 19.5.21*
- there was a wrong lightmap for Tambor Conning Tower02
thanks to flaminus for help
Current and previous version of FotRSU use the Gato 02 Tower instead of the Tambor 02 Tower (similarly with the Salmon & Sargo boats), so under the current version would not be an issue. It is anticipated though that the future release of FotRSU will have the proper towers placed.
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Old 05-23-21, 02:57 PM   #6
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Vicker’s work is brilliant.
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Old 06-10-21, 05:03 PM   #7
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I know this is a dumb question to ask but would this mod have any chance of working with TMO or will it only work with FoTRSU?
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Old 06-10-21, 05:20 PM   #8
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I know this is a dumb question to ask but would this mod have any chance of working with TMO or will it only work with FoTRSU?
if you copy only the texture files (*.dds) over there should be no problems
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Old 06-10-21, 06:17 PM   #9
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Quote:
Originally Posted by vickers03 View Post
if you copy only the texture files (*.dds) over there should be no problems
A problem with sub skins in TMO is - example: Gato Class - the holes in the upper hull do not match with those of vanilla, or the FooBar skins. This is a problem of TMO I couldn't find a solution. I think if you use the 4k skins for FOTRSU in TMO you will have the same problem. You can live with it, but you will see the holes displaced from the originals in the TMO sub hulls.

Try it and post your results, please.

Many thanks.

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Last edited by fitzcarraldo; 06-10-21 at 07:46 PM.
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