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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch
![]() Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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BTW, I have to move the dead ppl myself. Am I missing something? |
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#2 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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You can actually cheat this if you haven't started a new Campaign game yet:
1) From the main menu, select Continue Game -> View All 2) Click the Copy button at the top left. That will copy the path to your saved games to the clipboard. 3) In a Windows browser, Paste the path and hit return to open the saved games folder. 4) Open "Campaign.JSON" in a text editor. 5) Line 6 should be '"s_level" : 11,' change 11 to 10 and save the file. Now you'll be able to continue the Campaign game and view your total score and stats. No, they should have been automatically moved when they died, you did nothing wrong. |
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#3 | |
Watch
![]() Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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#4 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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Send me a bug report from in-game, and I can use the debug data to check for errors.
Thanks! |
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#5 |
Bilge Rat
![]() Join Date: May 2022
Posts: 1
Downloads: 0
Uploads: 0
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Hi,
At first the game plays very well on the iPad. It would be a great adjustment when it’s possible to resupply ammo and crew in a friendly port during a mission. |
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#6 |
Gefallen Engel U-666
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Staalkop!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7 |
Swabbie
![]() Join Date: Aug 2018
Posts: 7
Downloads: 0
Uploads: 0
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Dear developers, I am very interested in buying the game, as well as I bought Crash Dive 1 in due time. Recently I watched some Let’s-Plays of Crash Dive 2 on Youtube and was still wondering about a feature, which was annoying me even back then in Crash Dive 1.
It is a somewhat confusing and strange turning maneuver of heavily damaged ships which are lying nearly dead in the water. Though these vessels were at slowest or even no forward speed, they managed to turn around their vertical axis early enough to avoid the final torpedo that would have sunk them. The remarkable speed of turning seemed to be in no proportion to the lack of sailing speed. As for a ship in the water, turning to starboard or port implies gathering forward speed previously. This should be fixed, please. At least from my point of view this feature is too much of arcade to the disadvantage of the player’s immersion. Kind Regards ;o) ![]() |
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#8 |
Join Date: Aug 2013
Posts: 1
Downloads: 61
Uploads: 0
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Gato-class submarines carried 24 torpedoes, that is easily adjustable in the Modding section of the game. Also their maximum range without refueling is given as 11,000 nautical miles.
All in all a really great game. |
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#9 | |
Gefallen Engel U-666
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Ferroequus!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 | |
Nub
![]() Join Date: Oct 2023
Posts: 2
Downloads: 0
Uploads: 0
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#11 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
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That was from a couple years ago; I don't remember the exact cause, but I believe it was fixed shortly after. If you're running into a similar issue, send a bug report from in the game and I'll be happy to take a look.
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