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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
Uploads: 0
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Thanks!
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#2 |
GLOBAL MODDING TERRORIST
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The Python script has been updated.
You can now filter out meshes when loading. I set the option SKIP_MESH = 2 Then did a txt file named mesh.txt and placed it in the base folder of Noesis. It lists: DMG_ reflect LNK@ Those meshes do not get loaded now. ![]() https://www.mediafire.com/file/olvyg...er131.rar/file Last edited by Jeff-Groves; 05-02-21 at 09:27 AM. |
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#3 |
GLOBAL MODDING TERRORIST
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At one time, the author of the Python script attempted auto texturing for the GR2.
He dropped that since different Games do it in different ways. I've asked him to send me his older scripts so I can attempt to do a special version just for SH5. If he does that and I get it to work? We can easily export the animations and meshes with textures. May not get them back in to SH5 but would be easy to convert for SH3/4! Any and all Credits go to jayn23 on the xentax forum! |
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#4 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
Uploads: 0
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Well my time is severely limited with work. But I'd like to work on some new figures. I've done a lot of work in Blender but I'm not sure about the programmes you mentioned. Thanks Jeff for the links etc.
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#5 |
GLOBAL MODDING TERRORIST
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jayn23 released a new python script for Noesis.
It can now auto texture the meshes. We need to move the textures into a folder with the wanted GR2 file but that's easy enough. He has also added optimize mesh. A pretty nice option to keep exported meshes small. You have to under stand how a GR2 file stores meshes to appreciate this feature. ![]() Still working on a few issues for SH5 but it's a nice tool in our tool box! |
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#6 |
GLOBAL MODDING TERRORIST
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Just tested an updated version of the Script and it is fantastic!
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