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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1381 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Not sure about the speeds I am afraid. I don't know how the game handles that but the data / submarine / yoursub / yoursub.cfg would be where I would have looked too. Maybe that is just for the AI subs?
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#1382 | |
Silent Hunter
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adjusting speed settings is really tricky. using the S3ditor is the correct tool to edit the sub.sim file but you may be in for more than you expected. speed is controlled by varying the Propulsion elements (4) with the Surfaced Drag elements (2). changing them for a knot or so of difference is going to be a lot of work on your part. if i can make a suggestion...actually two suggestions. first, you can limit your top speed by using the knot indicator gauge and only indicating so many knots as your max speed. so that solution is self-controlled. should you decide that the situation absolutely, positively calls for an extra knot, it is there for you to use....just like Chief Howard' fifth of hooch in Down Periscope. the second suggestion is that you can limit your top speed by changing the engine order telegraph AheadFlank setting in sub.cfg. ignore the Maxspeed settings in the CFG file as they are holdovers from SH3 and will have no effect in SH4. AheadFlank is set to 1.00 today. if you want to knock a knot off of a speed of 21 kts, for example, just do the math: 20/21 = 0.9523809523809524, so make the AheadFlank value something approximating that .95 number and be sure to use the EOT for your speed orders rather than the knot indicator gauge. those are my suggestions. i tried testing different values in Propulsion and Drag and all i did was waste time. the algorithm for speed is buried somewhere in Ubi-land and you (we) would need that algorithm to make any sensible changes. whatever you decide, good luck! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1383 |
Swabbie
![]() Join Date: Jul 2018
Posts: 8
Downloads: 39
Uploads: 0
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I was told to download S3D to visualize and extract models from the SH games; so, naturally, I installed it.
Here's the thing, most options are greyed out? What's with that?? I'm a noob for all intents and purposes, so please don't take this as criticism but rather a friendly query. Looks to be of very nice construction though! If only I knew how to use it.... ![]()
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"Funny how nature does that hu-" ~Ship sunk by torpedoes, blame the lookout |
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#1384 | |
Silent Hunter
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or you can browse to one of the data files, right click and choose Open With and then choose S3D. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1385 |
GLOBAL MODDING TERRORIST
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Now.
If you get to the point and figure out how to export the 3D meshes? You'll find that parts are not as you see them in Game! Many parts will have a Zero XYZ placement so not be where you expect! You need to see the settings in S3D to adjust those parts in other 3D programs. Since many are Parented? It can get frustrating. Me? I just write a Script for 010 to allow it to adjust the XZY based on my input. If I get real motivated? I may finish the Script to automate a properly placed full extract. That Script also pulls the Guns and stuff and places them. But I'm not really motivated that much to finish it. Last edited by Jeff-Groves; 04-29-21 at 03:52 PM. |
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#1386 |
Swabbie
![]() Join Date: Jul 2018
Posts: 8
Downloads: 39
Uploads: 0
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Right, that which you mention will not be an issue, as I will probably edit the models myself in Lightwave; no worries.
Aw, that is a shame; tools such as these always come in handy; both for the initiated, and the non (yup, that's me!). The current tool is good enough as it is though, so there is no rush; or even need for that matter. Thank you both for the fast replies! ![]()
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"Funny how nature does that hu-" ~Ship sunk by torpedoes, blame the lookout |
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#1387 |
CTD - it's not just a job
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At this time, skwasjer's web site is not responding here mid-USA and I am receiving a "This site can't be reached" error. I don't know if that is because of where I am, or a site error, or something in between. Just in case someone else is looking for S3D, this is to remind everyone that Sailor Steve uploaded Silent3Ditor to SubSim here:
Silent3ditor download The github link in skwasjer's signature on the first page does still function. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#1388 |
Grey Wolf
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Hello,
All zones are "Unknown zone type" in Property details... Does anyone know where this problem comes from ?? ![]() |
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#1389 |
GLOBAL MODDING TERRORIST
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Explain with images if you can.
I'm not seeing this. |
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#1390 |
Grey Wolf
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#1391 |
Grey Wolf
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This happens since I've modified the file Zones.cfg...
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#1392 |
CTD - it's not just a job
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Surely you set aside a copy of the file, or have the Stock game on disk, or the original modded version of the file available?
106=AmmoBunkerA The file is built a certain way
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"...and bollocks to the naysayers" - Jimbuna |
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#1393 |
Grey Wolf
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#1394 |
GLOBAL MODDING TERRORIST
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You need to have the list proper at the beginning of the Zones.cfg
Link your Zones.cfg so we can look at it. I promise not to laugh to hard! ![]() |
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#1395 |
Grey Wolf
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Problem solved ! I've put to a next line all the comments written after a ";" in the list at the beginning of the Zones.cfg
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