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#3106 | |
Navy Seal
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While crew does not spot the torpedo trail, can you as they player visually see it? |
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#3107 |
Navy Seal
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Also, having trouble locating
MG_Tub_PT02 REF_PTLight 20mmGBSingle I figured they would be in the Library/ShipParts etcbut have not found them, file search comes up empty. |
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#3108 |
CTD - it's not just a job
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All three are in Library / guns.dat
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"...and bollocks to the naysayers" - Jimbuna |
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#3109 |
Navy Seal
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#3110 |
Sonar Guy
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USS Sailfish ex-Manila to Cam Ranh Bay, 12/16/41 at night torpedoed a Class 13 subchaser 257 degrees, 1389 km from the Manila anchor symbol. Set course for a perpendicular stern shot when I noticed a visual disturbance behind the boat. Sailfish had a silvery cloud of steam following her just above the props, but it would not appear above the horizon. Increasing the angle of view above the surface makes the entire cloud visible but decreasing it and thereby forcing it up to the horizon made it disappear at that line.
This is most likely the issue reported back in 1.39 off Tokyo. Also the crew slots were missing when I selected a bow position for the gun. I went with a stern position but am quite willing to scrap this first patrol and restart if you need no further data on the steam. |
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#3111 | |
CTD - it's not just a job
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You're welcome
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"...and bollocks to the naysayers" - Jimbuna |
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#3112 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,075
Downloads: 398
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[QUOTE=propbeanie;2744137]Those should be few and far between, but I am not for certain on that, since it is difficult to "see" that kind of stuff testing. I can run the ME viewer all I want to, and it is not the actual game itself, but yes, there will be a few chances where you might have a group of 3 sampans that have 5 or 6 escorts. Usually, with those groups, the "cargo" will be flammable, and they should blow sky-high, but then the DE & Frigates will drop-low...
Of the four groups I encountered in the one patrol I mentioned above one had a single Kasagisan, the second had two plus one of those even smaller Freighters like the one Bungo Pete favors, the third had one Kasagisan, plus the smallest tanker and one of the abu types. The fourth had three Kasagisans a large Hansa-type, and a Hospital Transport. Since I only had four torpedos left, the Hansa-type caught 3, and one of the Kasagisans got the last one (a dud). The point being that these were not sampans. All of these groups had at least five escorts, and one had 7 or 8. It is a trend I'm noticing that I am not finding the larger ships nearing the end of the war (expected, actually) but that even the small ships have multiple, very aggressive and capable escorts. I don't consider this a bug necessarily. Just trying to find out if that was your intention. ![]()
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#3113 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,075
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I've encountered torpedoes from planes and escorts, but have killed AI subs from ambush without any apparently firing back. I've not ever been attacked by a sub (that I know of).
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#3114 | |
Admiral
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1 was a Jyunsen Type B, the other a Kai?? something type IV... was able to sneak attack the Jyunsen, with no difficulty... though I think they managed to get off a cry for assist. Cause that other 1, which I did know was about, of all things... came nosing in, & did manage to get off a couple of DG shots at Me... Managed to get under & moved off from where I went under. Got them, with them close in, yet not so close as for the torp to not have time to arm. After all was said & done... scratch 2 IJN subs. ![]() Do have to say, that was mighty strange, coming across 2 enemy subs, traveling together.. or as far as I know of, traveling together, that is... ![]() ![]() M. M. ![]()
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#3115 | |
Navy Seal
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Well have read about two or three Japanese submarines heading to same destination traveling "together" at some distance apart ,departed same time etc. No knowledge of any ijn wolfpacks, but at midway they did form a patrol line east of midway looking for US fleet. Not sure what the "lost contact time" is set to in the .cfg for FOTRS but most likely his radio report brought the other sub in looking for you. In TMO i changed the time from 15 minutes to 24 hours, so when are detected enemy patrols will come hunting. Most interesting when attacking on coast of japan, sink a lone merchant in early war, first a plane comes in hunting, then if one was within range, somewhere from 45 minutes to several hours later will see a patrol vessel come along. Early war not as much of an issue but later war when ships stay close to coast and patrols always moving around, it creates a challenging condition. |
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#3116 | |
Admiral
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I do recall that, about that picket line the IJN set up with subs, hoping to catch the U.S. carriers, as they left Pearl. Only downside.. was by the time those set up.. the carriers had already made it well past them... even including.. the Yorktown. Which was way behind the Enterprise & Hornet, as it was.. after being hastily repaired. Think, but not 100% completely sure, that picket line was their 1 & only large scale 'wolfpack' attempt' on record.. may have been others that I've missed getting the memo on. ![]() Any way.. scratch 2 IJN subs... glub.. glub... ![]() M. M. ![]()
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#3117 |
CTD - it's not just a job
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There are actually four subs that will come out of Camranh Bay and proceed southeast. Three are relatively close together, but they do not travel "together". The fourth sub comes out the next day, if I remember correctly. These are "historical" moves. There is also an "historical" 3-cruiser TF that leaves somewhere in the same time period. The do travel together... The area was a hot bed of activity early in the war.
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"...and bollocks to the naysayers" - Jimbuna |
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#3118 | |
Admiral
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![]() I do believe I ran into that 3 Cruiser task force.. 1 Light & 2 Heavies.. & managed to sink 2 Cruisers, along with a tin can... the tin can sink, was a fluke. The torps that sank the tin can, were actually targeted for that 3rd Cruiser. The Light Cruiser, was leading the pack, with the 2 Heavies, playing follow the leader. Took out the lead & the Heavy right next in line. The trailing Heavy, was the 1 that got away, 7k tons, at that. All in all, not too bad of a haul. Ok, now that that is out of the way... on to a bad news report... ![]() Have run into a weirdness factor... For some odd reason, the indicator that rotates on the sonar gear, is NOT rotating... & no bloody ideas, as to why. In a Sargo class, out of Manila, & is 21st of Dec., '41. jsgme list, is as follows: FotRSU-EN v1.46 Nippon v1.2.1 901_Strategic_Map_Symbols 452_MoonlightzSonarLines International Radio mod 1-MM's Gramophone music mix Yes, I have LAA, & per orders, I dumped the last save folder after I got that list activated, to clear out the baffles... so to speak. Is a complete, whole new career... the whole shooting match & all. Know that prior to My save, well after I sank those 2 IJN subs.. sonar was working, as it should... so not a clue as to why now, the bloody thing is not rotating... ![]() ![]() ![]() ![]() End Report... M. M. ![]()
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#3119 |
Sparky
![]() Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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I patroled around west coast of Luzon in July 1942, one night my rader dectect a jap plane at 11 nm, then the plane just went directly to my sub, without any hesitation(with map contact update to show the aircraft route). the time is about 3~4 am. How could he locate my sub in dark night from such a long range?
![]() ![]() Such "sharp" aircrafts are ubiquitous in the daytime. althoug i understand there are several Japanese airbases on those islands, the attendance rate of aircrafts is too "good". I think it's very unrealistic and lead to a bad game experience.Every time i surface the boat there is a radar contact warning! ![]() ![]() BTW, the salmon and sargo class with medwar conning tower will have a small mast inserting into a hatch. it seems a model bug. ![]() ===================== Edit: I check the "UnitParts5Salmon.upc" and "UnitParts6Sargo.upc", both of them use gato medwar conning tower, as below. I try to rewrite that parts as "ExternalLinkName3D= data/objects/Conning_SalmonSargo_02", then no problem in the game, the model looks fine. So, I don't know why did the original files use gato models and abandon the right ones, very strange. ![]() --------- [UnitPart 2] ID= SargoConningMedWar Type= SargoConningTower NameDisplayable= Half-cut Conning Tower UnitPartInterval=1942-05-01, 1942-12-31 ExternalLinkName3D= data/objects/Conning_Gato_02 ==should be==>> Conning_SalmonSargo_02 HullTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= Gato_Class_02.tga --------- Last edited by flaminus; 04-26-21 at 09:49 AM. |
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#3120 | |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
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I spent the cold war under water. |
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