![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
Discused in SH2 and in SH3 before, the amount of shells needed to sink a ship.
The hull of merchants was not an armored tank, they was thiny, and the shells, i dont remember by recall but had 7 or 8 kg of explosives de 88 mm and about 10 or 12 the 105mm with a total weight of 15/17 kg. Enough explosives to open a hole in the thiny hull of old and cheap merchants. The interior of compartements was not a clear surface, the merchant crew can not to put an adhesive sticker on each hole. I think so, few holes become uncontrolable for the merchant crew, a pair on each compartement will become out of repair or flood control capabilities. A ship with 10 compartements and 2 on each 20 holes on the waterline, must to sink with no chance of survive, even with few holes. Just an opinion.... Last edited by Redwine; 07-01-06 at 12:59 PM. |
![]() |
![]() |
|
|