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#1 |
Navy Seal
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Is there a way to make merchants accelerate instead of slowing down when attacked?
Is it hard coded? In real life, wouldn’t they accelerate, trying to escape? ![]() That always puzzled me.
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#2 | |
Admiral
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Do love how they will semi scatter about, yet.. as you pointed out, seem to do so at a snails pace... with every once in a blue moon, you may get 1 or 2, in a major convoy, that will seem to go to almost star trek/star wars light speed in the blink of an eye... though. Not often enough & in some cases too ludicrously fast. M. M. ![]()
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#3 |
Ocean Warrior
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Irl in a convoy, not necessarily for various reasons. Solo, perhaps. LGN1 made a "reaction" mod if interested.
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#4 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
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This is the mod by LGN1:
https://www.mediafire.com/file/ejqku...rm_Mod.7z/file You may be able to get some insight on what is going on. This a copy of the readme : Torpedo Alarm Mod Readme LGN1 January 2018 This mod solves a problem which has annoyed me for many years: the missing reaction of ships to premature torpedo explosions (when you attack a ship and the torpedo prematurely explodes the ship/convoy just continues as if nothing has happened). I think this is higly unrealistic. This mod causes ships to react as being hit when a torpedo explodes within the range of 1000m. Known issues: There are no damage textures to a ship's hull when a torpedo hits it. Unfortunately, I was not able to fix this. However, for players who do not use the external camera, this should hardly matter. Best, LGN1
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#5 |
Navy Seal
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Thanks but this mod is not what i was looking for...
Furthermore i think it’s already included in NYGM & Ccom12. Was looking for ships changing speed when attacked or when they spot us, but accelerating instead of slowing down and become sitting ducks. Not in convoy, even though it happened when multi attacks, some convoys were completely disorganized and disbanded...ships sailing full speed in all directions to escape ![]() More for lonely ships or couples ships.
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#6 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
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Fifi,
Found this, have a look at this thread ... may be something to review; https://www.subsim.com/radioroom/sho...d.php?t=150164 this is the mod file; https://www.subsim.com/radioroom/dow...do=file&id=942 Hope this may help. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#7 |
Navy Seal
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Thanks again Fubar
![]() I know this mod from SH4 and I’ve used it in my old SH4 installs. It’s fixing the ships inertia, nothing with the merchant behavior when spotted ![]() I’m quite sure no existing mod correct this behavior, as i don’t remember anyone complaining about! I might be the only one ![]() But if i was a merchant captain, and with a U-Boat spotted in the vicinity, i certainly never slow down to make a better target! That’s just logical... I would run full speed zigzagging trying to escape ![]()
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#8 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Fifi,
It is a annoying problem, I agree, and not real logical. ![]() Just trying to help anyway I can to solve the issue. ![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#10 |
Ocean Warrior
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Mr. Broken Record here; ships in AOD exhibit the behavior you wish.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#11 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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Found this thread talking about the issue, you may have already read it.
https://www.subsim.com/radioroom/showthread.php?t=84441 The slowing down according the Beery is the lead merchant that the convoy is tied to for speed control is damaged, the rest of the convoy slows also. It appears to be hard coded. An idea for a mod may be to make a damage proof, unsinkable lead ship, possibly made transparent or invisible in some way or have the torpedoes go through the lead ship without any damage. Then the convoy at least would not slow. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#12 | |
Navy Seal
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When a convoy is under attack, it could be normal they all slow down (ie 9knots to 5/6 knots) to let the escorts doing their job... For lonely ships (or when they are 2) it’s not normal in my opinion, because without escort they become too easy targets. Normal behavior in this case would be to accelerate full speed and escape, trying to distance the U-Boat (day time U-Boats attacks were submerged and quite easy to overrun once spotted)
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#13 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
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I'm also shure you are not the only one, or the first one, complainig this Merchant behavier. https://www.subsim.com/radioroom/sho...d.php?t=125118 I think this speed slowdown cannot be changed by a single bit change. It may need a cuple of bytes and knowledge handling them. |
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#14 | |
Navy Seal
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