![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
|
![]()
Thanks, glad you like it!
re: #3: Are you saying that Gatos were unable to launch torpedoes below 100 ft? I've never heard that, just that it required a lot more compressed air to clear the tubes at greater depths (which I do model in the game). Can you point me to a source for that? |
![]() |
![]() |
![]() |
#2 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
|
![]()
I will dig, but as I recall my research from years back, the limitation is on the torpedo's, NOT the sub. The depth transducer bellows were not that strong and if exposed to too much pressure the diaphragms would rupture.
I went to MK-48 Torpedo Tech school so torpedo's interested me as I studied WWII subs & their weapons. EDIT...Page 215, step #24, the "Depth Mechanism" was only tested to 25feet of seawater. IE; Its "Test Depth" https://archive.hnsa.org/doc/torpedo/part5.htm#pg208
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! Last edited by Torpex77; 04-10-21 at 07:48 AM. |
![]() |
![]() |
![]() |
|
|