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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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You can get some relief in the SubName.sim file, but an alteration in one area of the sim, affects nearly all other areas. Each of the "main" entries in the sim file has a "Parent Node" that links to the dat file for the SubName. You would mostly be working in the , unit_Submarine section of the SubName.sim file, editing sections that are named appropriately, but the figures are not associated with anything resembling real life, so tread carefully. The use of Silent 3Ditor (S3D) is recommended, unless you're a brainiac that knows hex editing...
![]() One of the main differences between the real subs and game's subs (besides there only being two engines and two motors) is that the real sub could order ahead full on the port engine, and reverse 1/3 on the starboard (or whatever settings they wanted), which helped them turn much tighter. ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 03-24-21 at 07:05 PM. Reason: broken linkie... hmmm |
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#2 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
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Thanks propbeanie!!
I'll give it wack this weekend. ![]()
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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#3 |
Silent Hunter
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be careful.
![]() when you adjust the rudder and plane effects in the dotSIM file, it changes all of the ship dynamics and not just turning radius. be prepared to be frustrated by the fact that the application cannot get close to matching reality. good luck. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
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Which does make sense, as they would. Do you know if anyone specifically tried to make the subs turn a little better? Only asking because I dont want to "battle a sunken ship"
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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#5 | |
Silent Hunter
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i have tried to vary the drag values but tuning it properly takes more patience than i have. if the drag is too high, it takes forever to turn or to dive/surface. if the drag is too low, the boat acts like a cork and takes forever to slow/stop. this does not include the process of changing values, launching, starting a mission, testing the boat, exiting and starting all over again. as i said before, good luck. if you figure it out you are a better man than i am, Gunga Din. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 |
CTD - it's not just a job
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You could compare Stock figures, to RFB, to TMO, and get an idea of the differences.
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
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On this same topic, I've wondered if the dive planes actually work or is diving and surfacing just another variable in the equation. There's no way to control them, at least that I've found. Dive fast, flood negative; surface fast, emergency blow.
Am I wrong in this assumption?
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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