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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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You will need to find a GR2 with as close a count as possible but ALWAYS higher then your adjusted files.
You will still get a smaller ending GR2 then loose import will ever give you! Remember this point! Say you find a nice GR2 but it just has to many parts. We can use the loose import to shrink them to nothing thus reducing the size even more! |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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In theory, if all the vertices in an object had different coordinates, we could easily create a tool which will automatically sort uv-2's vertices according to main object's template. The problem is that, after edge-splitting hard edges (for correct smoothing in game), most import candidates will have a lot of duplicated vertices with identical xyz and uv coordinates, but placed on different meshes. Making our tool to automatically discern them wouldn't be that easy. Quote:
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#3 |
GLOBAL MODDING TERRORIST
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Don't worry about Vert count nor texture count. That is easily sorted!
On face count? Those should be the same as far as count but can be adjusted. They may be different but the GR2 file accounts for that! |
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#4 | |
Watch
![]() Join Date: Jul 2018
Location: FRANCE at Montpellier
Posts: 21
Downloads: 58
Uploads: 0
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Hello Jeff-Groves,
Following your feedback Quote:
Sorry to answer you so late, I admit I did not understand the meaning of your advice. Today I am less stupid, thanks to your writings elsewhere. In this regard, you say that you have made an application: "Almagest". Is she available? Where can we find it? Thank you On the other hand, maybe you have an idea of what concerns me? Click Here ;
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On peut braver les lois humaines mais non résister aux lois de la nature. |
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#5 |
GLOBAL MODDING TERRORIST
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A few months down the road and several Alpha versions to sort problems and all is GOOD!
Mostly real life obligations have kept me away from the final Coding parts. Final parts are to actually write the Faces and texture sorting. That I wrote in my head while driving all over the USA. Then debugged much of it in my head! ![]() |
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#6 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#7 |
GLOBAL MODDING TERRORIST
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I did figure out a lot that allows me to 'kind of' brand any files.
![]() It does NOT have any effect on SH5 files using Almagest. And you'd need the Key files I also created to decode the hidden information! Call it an Easter Egg! I'm well known for those! ![]() |
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