SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-18-21, 01:24 PM | #1 |
Navy Seal
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Correct. My folder is structured that way. I opened it up and the disturbance per charge is set to duration of just 0.75 sec. May ne why it seems so ineffective. I actually believe I once upped it a while back and it basically made things far too easy after dropped a pattern or two.
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04-13-21, 02:22 AM | #2 |
Bosun
Join Date: Mar 2021
Posts: 65
Downloads: 111
Uploads: 0
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I am still experimenting with this mod with the stock game, Operation Monsun, and the Japanese sub campaign. In the stock game I use it combined with the Japanese radar fix, and the Japanese escorts feel more nerfed. The destroyers seem to get lost more often, they no longer feel like they have some magical sixth sense, and there's more room to move after a depth charge attack (like varying your speed to throw off the destroyer). A good destroyer occasionally does zero in on me and isn't fooled by the water disturbance, however.
I don't get any crashes, it runs fine. |
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