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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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Hey John, sorry to dig up an old thread but do you know anything about this mod? I download it but all I get is a .dat file and no folders. Thanks for any help you can give.
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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#2 |
Navy Seal
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#3 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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There should be Data,(click to open) Library, (click to open) revealing 2 Dat. files.
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Sending "Fish" to the enemy for 14 years. |
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#4 |
Navy Seal
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Correct. My folder is structured that way. I opened it up and the disturbance per charge is set to duration of just 0.75 sec. May ne why it seems so ineffective. I actually believe I once upped it a while back and it basically made things far too easy after dropped a pattern or two.
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#5 |
Bosun
![]() Join Date: Mar 2021
Posts: 65
Downloads: 111
Uploads: 0
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I am still experimenting with this mod with the stock game, Operation Monsun, and the Japanese sub campaign. In the stock game I use it combined with the Japanese radar fix, and the Japanese escorts feel more nerfed. The destroyers seem to get lost more often, they no longer feel like they have some magical sixth sense, and there's more room to move after a depth charge attack (like varying your speed to throw off the destroyer). A good destroyer occasionally does zero in on me and isn't fooled by the water disturbance, however.
I don't get any crashes, it runs fine. |
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