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#1 | |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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![]() Quote:
I did some Manual Tracking in Wolfpack to gain the targets bearing, range, AOB, course and speed on the nav map at Full speed in Wolfpack and it works just fine. Depending on conditions Ideal -terrible it would only take 3-12 min to gather/refine target data enough to get solid data for a good shot. A zig Zaging convoy...depending on the time the zig zag occurs over would be the only difference. The CO must have his eyes glued to mark exactly what time the course changes occur. Now if the convoy was "Constant Helming" forget it! ![]() But every tool is in the Sim to get the right info. The "Pain" is running from the attack scope to the nav Map to plot Target data....in real life Id stay on the scope and send my observations to the plot. Now you can use the Observation scope on the surface, but even stepping away and missing target zig to port or starboard causes grief. Having a "Tracking Bot" dedicated to just that would be awesome. Its still "Manual and real" as the data the bot would record would only be as good as the CO. But over time..3-9 min...I can (depending on my skills) get a gnats ass solution.
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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