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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
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When I was able to use them, that was the strategy I used. deploy decoys close to thermal, dive deeper, 2/3 or 1/3 bell, change course sometimes right back at the DD's. They'd usually scream right over me.
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I spent the cold war under water. |
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#2 |
Navy Seal
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I modded the decoys for TMO because they seemed ineffective and frankly in later war(when they were actually introduced) they are needed due to the shallow water operations that become the norm. I edited the file where they make noise, raised it from 0.0 to 0.50. Did not increase the duration beyond the default 15 minutes but did raised the number carried to 15. They are effective for a time, especially if have multiple escorts, will distract one or two for a few minutes but does not nerf the AI.
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#3 |
Ocean Warrior
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What file are these decoy thingies in?, I had a quick look through the Sh4 library folder but I came up with nothing as usual.
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#4 | |
Silent Hunter
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i have to find it now.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 03-13-21 at 06:06 PM. |
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#5 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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I'll ask for forgiveness in advance, as I readily admit my focus for years in WWII history has been U.S. Naval aircraft and not submarines. It's only been recently (ten years or so) that my curiosity about fleet subs has driven me to explore deeper into facts and those may be shallower than I would like to admit.
If we're talking about U.S. fleet boats and not German U-Boats, I was unaware of the use of any decoy devices during WWII. The earliest reference that I've run across is the Mk 70 MOSS (mobile sub simulator) used in the mid seventies. If anyone can point me to a source that will educate me on U.S. WWII submarine decoy use, I would greatly appreciate it (seriously, filling gaps in my historical knowledge is somewhat of a joy). Thanks, guys.
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-Arlo |
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#6 | |
Navy Seal
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I recall Fluckey mentioning Barb using them on patrol in 1945, also had "Cutie" homing torpedoes. How far things had come in such a short time, with acoustin decoys and homing torpedoes. In SH 4 stock they came standard from day 1 of the war (lol) which drove me nuts and were then not effective. Various mods have handled them differently. In TMO they become available as an equipment upgrade and in much later war are standard equipment but never found them very helpful. I changed the availability date as it was too early to be standard, cost too little (like the homing torpedo). I adjusted the effectiveness a bit from stock and TMO levels, they work but do not completely nerf the AI. Best use is in late war with convoys had many escorts, can keep a few of them distracted while one or two are on player sub. Quite useful in shallow water as well, which player will be forced to operate in at some point (just as subs were in real life) but of course due to limited number carried, must use them wisely. |
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#7 |
CTD - it's not just a job
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Sink 'em All and a few other books make mention of them, and 1945 rings a bell for me... I'll try to dig through some references later. They were ~after~ the FM sonar and Hell Bells.
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"...and bollocks to the naysayers" - Jimbuna |
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