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#1 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Very very good, outstanding work U-190
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What we do in life echoes in Eternity |
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#2 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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with this mod, I guess the visibility inside the sub at night may be better than in TWOS (where red lighting is used)
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#3 |
GLOBAL MODDING TERRORIST
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You can edit the glass material with GR2EditorViewer.
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#4 |
Grey Wolf
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Unless something is wrong with the diesel exhaust vents, there should be no smog in the boat.
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#5 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Good job on those textures @ U-190
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#6 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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A 'haze' due to humidity is a definite possibility. I've read about high humidity levels in a boat if it's been underwater for some time. One of the reasons the fleet boats had air conditioning. Humidity levels could get so high the electrical equipment started to fail.
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#7 |
GLOBAL MODDING TERRORIST
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You can change them with GR2 Editor/viewer as I stated above.
Open the CR.GR2 file with that then change the material settings for glass. You can't change the transparency setting with the above program but you can lighten the colors. You'll have to include the CR.GR2 file when releasing your Mod. Last edited by Jeff-Groves; 03-10-21 at 01:47 PM. |
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#8 |
GLOBAL MODDING TERRORIST
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CR9C_2.dds is the file you need to look at for that texture issue.
Edit the Alpha channel of that file! ![]() If one exports the CR_FSide_Stairs mesh? You will find those objects in fside-staires-17 since there are multiple objects in the exported mesh. Last edited by Jeff-Groves; 03-10-21 at 05:43 PM. |
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#9 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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