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#76 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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@ Jeff
on the topic of animated boat parts, I am planning to make the davit pulley to swing. I only hope that the obj_pendulum controller will work with it as well as it does with bananas in the control room lol ![]() |
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#77 | |
Navy Seal
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But then we would need to create a vectorial animation, and I have no idea how to do it... |
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#78 |
GLOBAL MODDING TERRORIST
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IF you used a loose import? The files are corrupt as I see it.
TDW's loose import really screws the pooch! Totally wrong way to do it and I did warn him about that YEARS ago! I prefer untouched obj files as you created them. That way there are no surprises. |
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#79 |
GLOBAL MODDING TERRORIST
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Animations?
Well I did tell you how to export them and gave links to the programs to do so. Nice thing is once exported? One can gain information to edit or create new animations. ![]() Never tried attaching a dat animation to a GR2 unit myself. And I was looking and still have that dc-Man stuff. I'll check those again. I think I see the problem. Will adjust and see what happens. Last edited by Jeff-Groves; 03-07-21 at 03:27 PM. |
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#80 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
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One thing to remember if you want it multi-skinned: unless someone finds a way around this, LOD models still don't support multiple textures (unless you plan on doing them separate clone units). |
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#81 |
GLOBAL MODDING TERRORIST
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Do edits on the AO only and it's multi-skinned.
Don't think the LOD problem is a Game breaker. |
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#82 |
Grey Wolf
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Location: Poland
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#83 | |||||
Navy Seal
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The other method I see for linking a dat object to a GR2 unit is by merge controller. See how animated torpedo doors are linked to Type VII's hull. In that case the torpedo doors are gr2 objects, but I don't see that wouldn't work with dat parts too. Quote:
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Customizing funnel colors will imply each copy having its own version of the AO map, so being at it, why not shuffling the colors of other boat parts as well? |
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#84 |
Grey Wolf
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Very nice !
![]() It's no more noticeable on the cabin indeed (mainly because the cabin is not white). But it's still very ugly on the small boat (the below part is full dark grey). It will look odd during sunrise time, when the sun light is nearly horizontal. It's also useless, because when the sun is high in the sky, only ambiant light will apply on the below part (not the sun light), and there is also dynamic shadow which will give full shadow to this part... |
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#85 | |
Navy Seal
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Thank you mate
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#86 | ||
Gefallen Engel U-666
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![]() ![]() As a professional Jibman in my own right, 'animation of the jib' (luffing) is generally frowned upon ![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#87 | ||
Navy Seal
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#88 |
Gefallen Engel U-666
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One could infer U like: "the cut of my jib"!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#89 | |
Loader
![]() Join Date: Jun 2014
Location: Netley Abbey, Southampton, United Kingdom
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or have some crew moving about? Les |
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#90 | |
Navy Seal
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Anchor davit's pulley swinging with waves: planned Steam whistle whistling and puffing: planned Raising the mainsail: that would be cool but it is more complicated. I can't promise about it, but thank you anyway for the suggestion ![]() |
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