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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
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![]() Is still some improvements that I would like to see, but.. having done coding back in the day (old school, but coding nonetheless) dinking about in files, is no mean feat or easy, for that matter. 1 slip up, misplacing a letter,, adding in a space where it shouldn't be.. or not placing 1... a left out period, or what ever other odd ball bit of code, can & will bollux things... from anything to a CTD to seeing weird end results like... a ship flying like superman across the seas... ![]() ![]() ![]() propbeanie, did say that there were other stuff that they were wanting to include in FotRS & it could well be that 1 of them, is the issue as you brought it up as.. of not being able to close in & do night attacking. So, just because it isn't in there yet... doesn't mean it won't... it could well be on the plot board to be included. As I understand it, FotRS is built on the bones & some framing bodywork, of TMO... (which 1 exactly, am not sure 100%, I believe iirc 1.7, I think... ![]() Best advice... before adding it in, make a back up copy of your FotRS save folder... & keep it safely tucked away.. then & only then, add into MODS Bubbleheads mod & activate... then test it out. If it works fine without causing errors, CTD's, or weird flying saucers to appear wreaking havoc on the world... ![]() ![]() ![]() If not, then can always shart can the save folder & then take your backup & drop it back in place. Of course, after deactivating & shart canning the mod... Any way, hope this info helps... M. M. ![]()
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#2 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 577
Downloads: 117
Uploads: 0
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Good idea sir I probably will give that a shot.
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