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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2836 |
Samurai Navy
![]() Join Date: Jul 2017
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I came across a screen somehow that showed the Japanese convoy routes and a short wave radio. For the life of me I can't find that key that brings up the screen. I looked through the key chart, still can't find it. Anybody know which key off hand?
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#2837 | |
Admiral
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Hope this info helps.. M. M. ![]() As for a dedicated 'hot key' on the keys... not 100% sure on this, so don't quote Me on it... but, don't think there is any keyboard shotcut for the radio or the record player...
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#2838 | ||
CTD - it's not just a job
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![]() which would be the 2nd and 3rd buttons from the left, respectively, once on the proper "page", or else by use of the active highlights found in the radio room of some boats: ![]() click on that shortwave radio, and you get ![]() There is a phonograph down by the radioman's left elbow on the desk, and that would take you to the conversion chart / gramophone - unless you use an add-in mod to alter that... Other boats (Porpoise, Narwhal) have the shortwave in an overhead rack in the Control Room: ![]() which, clicking on it takes you to the same "page": ![]() The gramophone is still in the radio room of those boats. We'll have to see about adding a "hot-key" combo for those maybe... ![]() Edit: Whoops! while I'm building my "show and tell", MM already posted! lol
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"...and bollocks to the naysayers" - Jimbuna |
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#2839 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 581
Downloads: 117
Uploads: 0
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Thanks a bunch guys!
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#2840 | |
Admiral
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![]() you did add in the slide show that I didn't.. as well as filled out a few rough patches.. all in all, a collaborative effort... ![]() ![]() M. M. ![]()
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#2841 |
Admiral
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![]() ![]() Glad the info was of assistance.. ![]() Fair winds, smooth seas... & Good huntin' M. M. ![]()
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#2842 |
Silent Hunter
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My crew and I were going about, fulfilling our orders, when these two DD's decided that they wanted to injure and/or seriously maim my men when i noticed that they were riding a bit high in the water....showing a bit more under the plimsoll line than they might. What do you think?
one is an Otori and one is a Matsu. or maybe it is the other way around. ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2843 | |
I break things
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#2844 | |
CTD - it's not just a job
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![]() Quote:
![]() But seriously, that does almost look like a graphics glitch with your Silent Running and Underwater notification icons down by the bow wake of the closer DD - whichever it is... Had you shelled-out to Windows any? A Save, Exit, Re-Load can "fix" those issues. If you moved them there yourself, no biggie. Now, are you anywhere near a "shallows" area that the grouping maybe have traversed when you were roughly 8-10 nautical miles from them? ie: After spawning (radar or sonar detection), but just prior to rendering (visual detection)? If a group renders while going through a "shallows", they can "bounce" like that. Or, if one of the ships has a bad configuration, that can be very "contagious" and affect both ships. So give us location and date, and we'll track those bad boys down, and put some bad (er - good) text editing on them and their grouping! ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#2845 | |
Silent Hunter
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![]() methinks something foul is afoot. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2846 |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2847 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
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I have tried fortus several times and never survive very long..I need to know the crush depth of the American subs in order to continue..Any help??
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#2848 | ||
Silent Hunter
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i expand the orders box and move to where you see it every time. i also move the icon tray to sit on top of the orders. i do that so that my eyes have to focus on only one area to get all of that info. think of it as acting like a HUD. Quote:
location, date, time.....October 19, 1944, 1130-ish, Somewhere in the East China Sea. if you asked me for a SWAG, it would be that this TF is 44b_Jap_TaskForce_002. i think this is a ship config issue, but that is only my opinion. i have that opinion because you can see most of their screws and rudder. she should sit lower in the water. IMHO
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2849 | |
Silent Hunter
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this is where it all happens. Remember: the measurements are in meters. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2850 |
CTD - it's not just a job
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The S-Boats are "tested" for 200 feet, but dependent upon damage, might not make it to PD, so the damage sustained will change these figures, but:
Now, all that said - just remember that you do not have to exceed the crush (crash) depths above to sustain damage. There is a "speed" with which you incur damage, and a set amount of hit points for going beyond, but you might start taking damage above that crush depth, boat & speed dependent. You can usually figure twice the test depth is how deep a new US sub could generally safely go. Note that the Tench in the game is not like that. As previously mentioned, just a small amount of hull damage can adversely effect the survivability of your submarine beneath the surface, just as in real life. It is difficult to know when you have exceeded that "line", until you dive and then die... as you apparently already know. ![]() Edit: Again, I are too slow!!! lol 2nd Edit: Forgot to mention, that successfully diving to the actual listed crush depth does "damage" your boat, and subsequent dives are not able to go as deep, until you get back to home port, and "repairs" are made. Just like in the SeaTrial missions, which came from TMO, if you take your boat down until you see signs of failure in the conn, and do not immediately come back and FAST... you might just sink right there. Also, any further diving is a risk to just get down to test depth now. Once you go back in from patrol though, that "damage" is repaired and your boat should be good to go once again.
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 03-06-21 at 09:50 PM. Reason: KaleunMarco comes in First!!! - and additionals |
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