![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() https://en.wikipedia.org/wiki/Sailing_into_the_wind Quote:
![]() Quote:
![]() Quote:
a) the difference is so slight that under direct sunlight it will be barely noticeable. b) the hull will be painted mostly in black and red, whereas the superstructure will have a lighter paint. The one thing you will notice once the model is fully textured and imported in game, is that the bottom part of vertical surfaces, near the deck, is slightly darker than upper parts. This effect is totally realistic and it will enhance the sense of threedimensionality. You are probably used to SHIII ships, most of which lack an AO map. To me, those models look terribly flat, as if they were photographed from far distance during an hazy day ![]() |
||||
![]() |
![]() |
![]() |
#2 | |
Grey Wolf
![]() |
![]() Quote:
![]() I was not talking about the sea bottom, but about the direction from which may come direct sun light (which obviously can't come from the sea bottom). Last edited by Mister_M; 03-06-21 at 07:43 AM. |
|
![]() |
![]() |
![]() |
|
|