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#421 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
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I agree 100% too ! ![]() ![]() ![]() ![]() ![]() ![]() Fifi's Moon :-) ![]() ![]() ![]() ![]() ![]() ![]()
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 01-19-21 at 04:58 PM. |
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#422 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
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I have a renewed interest in CCoM12 since the introduction of Fifi's Enhancement Mod. I don't speak German and the translater I use online is OK at best on a sunny day and smooth seas. CCoM12 is beautiful, to put it mildly and has proven to be very stable. I would like to be able to maximize my fun by being able to transfer to a Flotilla like the 2nd out of Wilhelmshaven and use a Type VIIB or C and eventually to a Type IX boat for east coast patrols for DrumBeat and so on. I'm a tad bit foggy on how this is done. If someone could please get me an explanation on the procedures to doing this or point me to an English manual, or even a brief "how to", it would really help me out. thanx all. Doolar (Jerry)
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 Last edited by Doolar; 02-15-21 at 06:14 AM. |
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#423 | |
Silent Hunter
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In CCoM (and also in LSH Edition 2020) you can get new submarine types exclusively in the "Test Center Kiel" (german: Erprobungsstelle Kiel). This means, that after starting a new career, the "Test Center Kiel / Erprobungsstelle Kiel" must always be selected as your starting flotilla. Then select the desired submarine type there. Then you have to do ONE test drive with your new sub. It is important not to change anything on the submarine or the crew before the test drive. Upgrades to the submarine can later be installed in the front flotilla!!! After returning from the test drive, you can be transferred directly to a desired front flotilla in the menu. Note: There are no new submarine types in the front flotillas, but exclusively in the "Test Center Kiel / Erprobungsstelle Kiel". |
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#424 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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thanx for the help
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#425 | |
Weps
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If your kind offer of providing the correct Menu_1024_768 entries still holds, my response would be a very grateful "Yes Please". Thank you in advance. -C |
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#426 | |
Ocean Warrior
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Starts at G3F I321 through G3F I328. If you've applied any mod with a menu.ini file that overwrites this one you'll have to be sure to use the NYGM one to get what you need. NOTE: - You can do as he did and add the above blocks to the end of your menu.ini file or insert them directly into the G3F section. Either way, the added G3F blocks will probably need to be renumbered to make it work with the CCOM menu.ini file. Must be in consecutive order from the last G3F block. I.e., if the last G3F block in CCOM is G3F I10, the G3F I321 NYGM block would have to be renumbered to G3F I11 in CCOM and so on for each of the seven NYGM blocks. With only seven blocks for the compass, easy to do by hand vs a renumbering program. - Take note also of the necessary .tga files in the blocks. These will also have to be added to CCOM from NYGM if not present. - This was made to use at the stock 1024 resolution so if you're using a different resolution you'll have to adjust the compasses screen location accordingly. This is not difficult (though does require some trial/error work) and is done via the "Pos" settings line in the blocks. Hope this helps.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#427 |
Weps
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It did, thanks. Spent all afternoon on it but the process was not quite as straight forward as your description. It would be amazing if any two menu_1024_768.ini files are identical because of mod-soup issues. Finally got the compass to appear and retract but the problem now is that it cannot be set.
The course indicator on the compass remains frozen at North and no new course can be set although the dials.cfg has been updated with what I believe is the correct entry copied from the NYGM dials.cfg. The fix is probably something simple but I cannot find it or figure out where to go next. And now Cat has plunked himself down in front of the monitor and I expect that he wants to be fussed. -C |
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#428 | |
Ocean Warrior
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Also be sure to check nothing is overwriting any of it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#429 | |
Weps
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The Dials.cfg entry was copied straight out the NYGM and re-numbered for CCoM. [Dial69] Name=CompassFdbk; FLB Sale`s Slideout Anzeigen Type=12; DIAL_GYROCOMPASS Cmd=Set_course,Crew Dial=0x3F6F0013;; Stiebler CrtVal=0x3F6F0017;; Stiebler NewVal=0x3F6F0016;; Stiebler DialVal=-180,180 RealVal=-180,180; degrees Circular=Yes Dynamic=Yes So am still at a loss and trying to edit files and test run SH3 working one-handed because the other is holding up a Cat head of a sleeping lap Cat. -C |
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#430 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
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Strangely, other parameters are indicated here
https://www.subsim.com/radioroom/sho...d.php?t=167621 |
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#431 | |
Ocean Warrior
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Ivanov has a good info. link too. Other than that, I'm at a loss though I'm intrigued by the statement "I copied those from NYGM over to CCoM but did not over-write the existing CCoM files with those from NYGM". You want the NYGM tgas to overwrite anything else so they can be used. My overwrite statement was to be sure nothing is overwriting the NYGM ones. If I get a chance I'll download CCOM and give it a try but the 'net here is slooooooow with all the covid use. I blame the cat ! ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#432 |
Ocean Warrior
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Another thing; I don't know what gui CCOM uses but do a search in the menu.ini for the same tga files that NYGM uses.
Sometimes when you mix two different gui parts together there will be duplicate entries in the menu.ini as they may share some common files. This can lead to trouble sometimes, though usually it just means two of the duplicated item(s) show up on the game screens. Worth a look though.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#433 |
Weps
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Problem solved! The solution was in the Dials.cfg, the top line of which needed to be amended from DialsNo=69 to DialsNo=70. The devil is always in the details.
The clue was actually provided by a post from Forum Member Joegunderson linked to the thread provided by Ivanov.ruslan. So many thanks to John Pancoast, Ivanov.rusland and Joegunderson for steering me down the correct path. Cat has been found Not Guilty and has returned to a state of slumber. Odd thing in the current patrol though, I know that you can receive special missions in CCoM but had never gotten one until this patrol. 24 December 1942 and U-741 has been sent to the Portuguese island of Madera to await further instructions. When BdU's orders arrive they are to penetrate the port of Murmansk and attack shipping there. Right! Somebody at BdU cannot read a chart since I was sent to square DH52 from a far more northerly BE56, in a Type VIIC and in gale force weather. Execute the mission by January 3rd. Sigh. But at least now I have my NYGM compass! -C |
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#434 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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The new v1.4 DGUI 1920x1080 for CCOM12 is ready :
https://www.subsim.com/radioroom/sho...d.php?t=248763 ![]() |
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#435 |
Silent Hunter
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Many thanks Eric, great work!
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