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#1 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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![]() Quote:
![]() Any torpedo that is going to be seriously effected by the changes will have the ability to set a vertical search pattern (actually all have some vertical pattern now, even the ADCAP). If you are in water less than 1000ft, even with a layer, a few hundred feet oscillation will be more than enough in moderate sonar conditions to get reasonable coverage with an average torpedo. In deeper water with a layer, you can judge your opponents position using the layer... In any case, I find my depth considerations just "come to me" after I've been doing the work of tracking the target and getting a 2-D solution. I guess, at least for me, I'm happy with a good guess on the depth of my target, and set my torpedoes to account for me being partially wrong. Cheers, David
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#2 |
Gunner
![]() Join Date: May 2006
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Ok, good answers.
on another subject, I installed LWAMI 3.02 -jsteed version, is there a way for a noob like me to know that the mod is actually loaded when i load the game again? Is there some kind of guide for the mod? or just the readme? thanks, |
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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![]() Quote:
jsteed has not be directly involved in the production of LWAMI, although we are using some of his tools and guides and he has advised us on particular game engine issues, for which I am very grateful to him. The readme is all this is available for LWAMI 3.02 currently, although LWAMI4 will necessitate further documentation I'm pretty sure...
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