SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-28-06, 08:40 AM   #1
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Ori_b
Btw,
In light of the latest torp tweaking in LWAMI-4.0 - giving the torp a limited depth tracking cone, wont this lack of tools be a problem? what can we do assure that we are in the right depth for launch (or at least the idle depth for the given situation)?

Or is it a "shot in the dark"...wet dark it is...
Well, it's not really that bad.

Any torpedo that is going to be seriously effected by the changes will have the ability to set a vertical search pattern (actually all have some vertical pattern now, even the ADCAP).

If you are in water less than 1000ft, even with a layer, a few hundred feet oscillation will be more than enough in moderate sonar conditions to get reasonable coverage with an average torpedo. In deeper water with a layer, you can judge your opponents position using the layer...

In any case, I find my depth considerations just "come to me" after I've been doing the work of tracking the target and getting a 2-D solution. I guess, at least for me, I'm happy with a good guess on the depth of my target, and set my torpedoes to account for me being partially wrong.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 06-28-06, 09:08 AM   #2
Ori_b
Gunner
 
Join Date: May 2006
Posts: 99
Downloads: 0
Uploads: 0
Default

Ok, good answers.

on another subject, I installed LWAMI 3.02 -jsteed version, is there a way for a noob like me to know that the mod is actually loaded when i load the game again?

Is there some kind of guide for the mod? or just the readme?

thanks,
Ori_b is offline   Reply With Quote
Old 06-29-06, 06:27 PM   #3
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Ori_b
Ok, good answers.

on another subject, I installed LWAMI 3.02 -jsteed version, is there a way for a noob like me to know that the mod is actually loaded when i load the game again?

Is there some kind of guide for the mod? or just the readme?

thanks,
What version is this?

jsteed has not be directly involved in the production of LWAMI, although we are using some of his tools and guides and he has advised us on particular game engine issues, for which I am very grateful to him.

The readme is all this is available for LWAMI 3.02 currently, although LWAMI4 will necessitate further documentation I'm pretty sure...
__________________
LW
LuftWolf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.