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Old 02-15-21, 05:47 PM   #1
silentmichal
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Are you sure that the main mod and the hotfix are turned on in the right order? 1.2.4b hotfix removes the ladder, so if you still have it, you somehow activated these 2 files (1.2.4 and 1.2.4b) in wrong order (most probably).
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Old 02-16-21, 06:42 AM   #2
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Originally Posted by silentmichal View Post
Are you sure that the main mod and the hotfix are turned on in the right order? 1.2.4b hotfix removes the ladder, so if you still have it, you somehow activated these 2 files (1.2.4 and 1.2.4b) in wrong order (most probably).
Thanks for your message - I didn't see this second file available - Nice work.
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Old 03-14-21, 10:25 AM   #3
Pascal
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Default Toilet door always open

I installed the "Room_QR1_1" Mod which offers interesting variations, but I still have the toilet door on the front torpedo room side open!
Please tell me how to close this damn door.
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Old 03-14-21, 12:36 PM   #4
Jeff-Groves
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That would require exporting the mesh, adjusting the position then re-importing.
I didn't look close enough to see if there is a bone that can be adjusted.
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Old 03-14-21, 12:52 PM   #5
gap
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Quote:
Originally Posted by Pascal View Post
I installed the "Room_QR1_1" Mod which offers interesting variations, but I still have the toilet door on the front torpedo room side open!
Please tell me how to close this damn door.
Come on Pascal, should we release a mod only for closing that toilet door?
On the boat we are all comrades, can't you pee with the door open?
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Old 03-14-21, 01:22 PM   #6
Pascal
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Originally Posted by gap View Post
Come on Pascal, should we release a mod only for closing that toilet door?
On the boat we are all comrades, can't you pee with the door open?

To tell the truth, if I knew how to do it, I would make it so that with a click you could close this door that spoils the view... But I don't, and I admire those who do this work in 3D

Concerning the textures - field where I am more comfortable, I have just modified the bags of the sailors of this "silentmichal's new interior mod", using military pictures - if you wish it I will put the 4 files concerned online:
https://www.germanmilitaria.com/Kriegsmarine/01KM5.html
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Old 03-14-21, 01:29 PM   #7
Jeff-Groves
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IF that door is blocking access to another compartment?
I'd toss anyone that left it open over board!
In combat did not the Crew run forward or back to assist in dive or surface emergency's?
As I don't play SH5. Can you walk through that door? That would seem a bit odd also.
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Old 03-14-21, 01:30 PM   #8
gap
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Originally Posted by Pascal View Post
To tell the truth, if I knew how to do it, I would make it so that with a click you could close this door that spoils the view... But I don't, and I admire those who do this work in 3D
I was just kidding mate. Yes, being able to open/close that door with one click of the mouse would be cool. Unfortunately I don't know how to do it. Rotating the door mesh, as suggested by Jeff, is what personally would do.

Quote:
Originally Posted by Pascal View Post
Concerning the textures - field where I am more comfortable, I have just modified the bags of the sailors of this "silentmichal's new interior mod", using military pictures - if you wish it I will put the 4 files concerned online:
https://www.germanmilitaria.com/Kriegsmarine/01KM5.html
Those textures were created by me lol. I am glad that someone found better pictures and is improving them
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Old 03-14-21, 02:40 PM   #9
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Quote:
Originally Posted by gap View Post
I was just kidding mate. Yes, being able to open/close that door with one click of the mouse would be cool. Unfortunately I don't know how to do it. Rotating the door mesh, as suggested by Jeff, is what personally would do.



Those textures were created by me lol. I am glad that someone found better pictures and is improving them
Let's say modestly retextured (as well as the captain's bed cover) - if you want to give me the pleasure of testing them :

http://www.mediafire.com/file/wss2qg...r_mod.zip/file
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