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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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LOFL!!! ![]() ![]() ![]() What a waste of time. I have been trying this (and others) for over a month...over and over. Bah!...Humbug. Throw a shovel full of dirt on SH3...say your respects...and find a modern version of a German WW2 sub simulation. If one doesn't exist...Oh well! SH3 USED to be fun...many moons ago. Now, after all the modding and widescreening and exe patching...it's so jacked up that the GWX mod will no longer get you through Kiel Kanal??? PUhlease...I used the GWX3 supermod for years...how did you people jack THAT excellent supermod up so bad?? ![]() |
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#407 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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There are certain truths to having a working SH3 install. 0. Rule Zero: read the mod install instructions completely before installing. 1. Never install to a protected directory. 2. Always run a clean install to initiating setup the save game folder and then never touch the clean install. 3. Use a multicopy for a separate install for each different mod soup or megamod. 4. Apply the 4GB patch. 5. Read the directions for the mod to be installed and ensure separate JSGME installed in each different SH3 install. 6. When activating mods with JSGME, be patient. Some of them take a really long time to backup and then install modded files. 7. Many mods will tell you a mod install order and compatible (or not) mods. 8. GUI mods usually always go as one of the last mods installed, followed by MFM (if using), h.Sie, and then the MFM skins. 9. ARB and Tycho patch have some specific instructions that must be followed to the letter. 10. TKSS / German U-boat compilation has to be on installed in a specific order with a GWX patch involved. 11. Several mods have megamod specific versions or patches. 12. Pay attention to what mod is overwritten by another mod when using JSGME - it provides hints as to conflicts that may cause CTDs or make the game buggy. 13. Some mods simply won't be compatible with others. 14. Some mods will not work with your hardware. I've never gotten the Ahnenerbe or MaGUI widescreen mods to work, but I did with ARB and the Tycho patch. 15. See Rule Zero. |
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#408 |
Nub
![]() Join Date: Feb 2021
Posts: 4
Downloads: 37
Uploads: 0
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I just downloaded the Mod and I have some questions. I purchased SH3 from UBISOFT 12/11/2020. I found the ARB WIDEGUI MOD on SUBSIM and downloaded it. Following the instructions I started to install the MOD but became confused with the backup step.
Question 1. Being that my copy of SH3 is on UBISOFT Connect does that present any special handling? Question 2. On my PC the path to the .exe files, I presume is: Program Files (x86)/Ubisoft/Ubisoft Game Launcher/Games/Silent Hunter 3. There is a sh3.exe and sh3_g.exe file in this folder. Which one do I backup? Is there any other information I need in light of my setup. Thank You |
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#409 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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First - uninstall completely. You need SH3 to be installed in any other directory than the one you installed it in - the Program Files (x86) directory is protected. Something like c:\SilentHunter3 works. |
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#410 |
Nub
![]() Join Date: Feb 2021
Posts: 4
Downloads: 37
Uploads: 0
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Thanks for the help with the download, But after going through the install following the steps in the ARB Wide GUI post, there is no joy. I ran the bat file as per the post but it failed. I did download and installed JSGME as per the UTube video. I hope that is not the problem. Would somebody be so kind as to forward a detailed instruction sheet with detail on each step. I appreciate your help.
Thank You |
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#411 |
Nub
![]() Join Date: Feb 2021
Posts: 4
Downloads: 37
Uploads: 0
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Installed JSGME and ARB Widegui, I get an error "unable to start 3D engine" any clue what i am doing wrong?
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#412 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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I believe that error message means you need to apply the 4gb patch.
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#413 |
Bilge Rat
![]() Join Date: Feb 2021
Posts: 1
Downloads: 8
Uploads: 0
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Hey guys. I'm new to submarine simulation games but I'm haing a lot of fun so far with SH3. I saw this mod and have installed it onto my copy of the game (I use LSH3 as my supermod) and everything works EXCEPT on the map screen specific tools are basically "mismatched" as in the protractor and ruler tool graphical elements are not actually on the mouse. It makes it really hard to mark things on the map and get manual targeting info because of this. Does anyone know of a fix or if I've installed something wrong? It would really help me. Thank you so much and keep up the great work on this mod it's amazing!
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#414 |
Gefallen Engel U-666
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evangel!
![]() & David Standish! ![]()
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#415 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Welcome to subsim, evangel!
I also had this problem and found that it was a conflict between this mod and another mod. Unfortunately, I can't remember the name of the other mod. It may have been called the extended tools mod, but I'm not entirely sure. |
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#416 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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You're not thinking right. This means that you need to select the minimum desktop resolution or change the video card settings
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#417 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Not the first time someone has said that!
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#418 |
Bilge Rat
![]() Join Date: Apr 2016
Posts: 1
Downloads: 35
Uploads: 0
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Салют! В дополнении к моду ARB WideGui 1920x1080 v0.3.1 есть свободная камера в игре. Как я понял, она лежит в файле Cameras.dat. Скопировав этот файл в оригинальный (4:3) GWX 3.0, я получил смещение шкалы в перископе (сдвинулась вправо ~ на 10 гр). Отсюда мой вопрос - есть ли аналогичный мод для разрешения 4:3 ?
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#419 |
Watch
![]() Join Date: Apr 2005
Location: Mariana Trench ______ (depth unknown)
Posts: 25
Downloads: 305
Uploads: 0
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I have the UbiSoft digital store version (v1.4 in-game bottom right corner) and also getting an error with step 6...
STEP SIX: Go into your Steam Silent Hunter 3 game folder and look for a file called PATCH_SH3. Double Click on it, A DOS window will open asking you to press any key. Do this a couple of times and the patch will make adjustments to your Steam SH3.EXE file. The error reads... "Sorry, no compatible version of sh3.exe found" "Patching not possible! Exit." Any suggestions would be greatly appreciated! |
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#420 |
Nub
![]() Join Date: Feb 2021
Posts: 4
Downloads: 37
Uploads: 0
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OK I think I have most of this problem figured out. I do have a couple of final questions. My config is as follows:
1. New install of stock sh3 in unprotected dir 2. Backed up sh3.exe 3. JSGME installed and working in game dir. 4. SH3 Mod folders installed in JSGME (see below) Adaptation for English & Deutsch ARB Wide GUI 1920 x 1080 data Manos environmental pro v5 optional Thomsen's sound pack v3.2cg TKSS18 German U-boats compilation Tycho Sh3 Patch_v3 (5 Text Files) My Questions: 1.What order should these mod folders get arranged in the activation column in JSGME? 2. Are the folders ok or do the files need to be removed from folders? 3. Does TychoSh3Patch.BAT get moved to JSGME Activation Colum or is it RUN manually in game folder and does it get RUN as administrator ? 4. Am I missing anything? Thank You I do appreciate your help |
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