SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-09-21, 12:09 AM   #11
Archive1
Captain
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 497
Downloads: 26
Uploads: 0
Default

Meine Herren:
I have found the Nav Officer auto route through the Kiel Kanal, but the route that is laid out is cross country over land. I deleted all the waypoints and did my usual routing (having done this multiple times in the old SH3 (why cannot the 'sub commander' save his designated route through the Kanal for the next transit?)
However, at the end of the Kanal while entering the locks the gates close and sink my sub. C'mon. There would be personnel there to ensure the passage of a Kriegsmarine sub. On a second attempt, the gated entering remained open, but the farther gates closed and crushed my sub halfway through. And I had to start all over. Again, this is nonsense.
I'm a long time user of SH3 from the beginning. So I am not a newbie. I understand that this is a complex program with lots of code (I code and know), but there does need to be some realistic clean up done if the goal is to encourage people to use, be attracted to LHS3 and keep the idea alive. You cannot make the start too difficult or obscure for beginning users to become immersed.
Cordially, Archive1
Archive1 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.