![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Jan 2021
Posts: 10
Downloads: 40
Uploads: 0
|
![]()
9999999999999999999999999% sure sh3 was dynamic though.
|
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() |
![]()
Sorry, nope.
![]()
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Jan 2021
Posts: 10
Downloads: 40
Uploads: 0
|
![]()
Stock, maybe not, but with GWX I think so.
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() |
![]()
Still no. A true dynamic campaign, i.e., the Falcon flight sim series, the player's actions can possibly affect actions and units, buildings, etc. destroyed stay that way.
That is not the case in the SH series, stock or modded.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Jan 2021
Posts: 10
Downloads: 40
Uploads: 0
|
![]()
I guess I misunderstood the true meaning, but still. I think you know what I mean by sh3 being dynamic (just one, big war without a bunch of mission tiles like the ones in sh5). Is sh5 just pretty much you completing those mission tiles or is there a way to make it like sh3, just one big war with totally random patrols?
|
![]() |
![]() |
![]() |
|
|