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#1 | |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 66
Uploads: 0
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#2 | |
Grey Wolf
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During the day, if I need range on the surface because I want to plot, I’ll move so the target’s mast tips are just showing and eyeball the range with the binos. A ship with mast tips showing is about 15-16 km away. This is enough to get course/speed of the target over time. Every 5 minutes, note whether it came closer or got further away, and change course to keep the masts the same size. Makes plotting this way easy. As for ranging at night with the UZO, here is where knowing the tick calibration would help. There was only a vertical line in the historical UZO, no ticks, but what they would do is estimate range by how much a target of x length filled the optics. Not exact by any means, but more than enough, since the shot was made with a low gyro angle anyway, making range irrelevant. So either finding the calibration of the ticks, or knowledge of the in-game FOV would allow you to do the same. I’m curious now, might take that as a to-do....
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#3 |
Seaman
![]() Join Date: Mar 2019
Location: Helsinki, Finland
Posts: 36
Downloads: 81
Uploads: 0
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@derstosstrupp
You are right, the range should be divided with those factors if the ship is not AOB90, as it fills less of the FOV compared to AOB90. ![]() |
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#4 |
Seaman
![]() Join Date: Mar 2019
Location: Helsinki, Finland
Posts: 36
Downloads: 81
Uploads: 0
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@NiceSub
![]() Two ways to determine range. First based on formula here for the more realistic periscopes mod. https://www.subsim.com/radioroom/sho...d.php?t=165408 1) Mast height 33,5m x 4000 / (14 ticks x 10 mil/tick) = 957m range Second method which I mentioned earlier, about filling the UZO/PER with target length. 2) Target lenght is 137,7m. We work with the table below... Code:
Ship / length / UZO / 6x / 1,5x LINER / 220 / 2000 / 1800 / 500 LMER / 180 / 1600 / 1500 / 450 TANK / 160 / 1500 / 1200 / 400 MMER / 100 / 900 / 800 / 200 SMER / 75 / 700 / 600 / 120 BOAT / 25 / 200 / 160 / 40 If the ship aspect is outside AOB90, divide the above by this. AOB 60 1,13x ///// 45 1,42x ///// 30 2x Final results: 1) 957m 2) 1155m Neither method will never be completely accurate, the target is roughly at 1000m range. The tick method becomes really difficult around 1000m range as target fills the UZO and it is difficult to count all the ticks above 10. So that is why the faster FOV method becomes really useful at close ranges. Last edited by Storm501; 02-06-21 at 04:17 AM. |
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#5 |
Navy Dude
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Seems that the graticules on the UZO should be used the same way as both periscopes at 6x zoom. I did a little test to confirm. While in port I took the range of a freighter berthed alongside the quay. I used the 6x zoom for both periscopes and counted 12 centirads (120 milirads) on both scopes. With the UZO I also counted 12 marks. Vessel was a N-type freighter with a mastheight of 28 meters. See attached.
Normal zoom is 1.5x, so when zoomed in the marks counted must be divided by 4 (6 / 1.5 = 4) to get the correct number of centirads. So in this example the actual angular height is 12 / 4 = 3 centirads. That gives a range of (28 / 3) * 100 = 933 meters. To confirm the range I fired a torpedo at the freighter, a steam torpedo at slow speed (30 knots) which hit after 61 seconds. Based on torpedo running time the range was 30 * (1852/3600) * 61 = 941 meters. So to find the range with the UZO count the actual marks (ignore the number 10 next to the scale, this is meaningless) and divide by 4 to get the correct centirads. Range in meters = (mastheight / centirads) * 100. Or calculate as (mastheight / markings) * 400. Last edited by Markus Witt; 09-09-21 at 01:44 PM. |
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