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Old 02-04-21, 11:27 AM   #1
Fifi
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Other little thing annoying:you should activate this box for UZO and Binoculars in your camera dat.



Otherwise impossible to get the non stabilized view (camera moving with waves)

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Old 02-04-21, 06:16 PM   #2
ericlea
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This is really a very interesting and nice 1920x1080 widegui !

the "skin" is different as Ahnenerbe or ARB !

and there are a lot of realistic and usefull tools that are not in Ahnenerbe or in ARB !




But 2 important suggestions to enhance :



-the F4 free camera on deck is missing. Diego, it is so nice to move freely on the deck, please add this feature ^^



-the 3 torpedoes speed tables are missing at F3 view, very usefull and realistic tables because
thanks to it, just by knowing the speed and without any calculation, we can precisely touch the target

(see below the 3 tables from ARB widegui)









Thank you very much for your DGUI 1920x1080 !
Very good and can be a must have widegui for sh3 fans !
Sh3 Players must test it !



Last edited by ericlea; 02-04-21 at 06:31 PM.
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Old 02-04-21, 08:01 PM   #3
diego_gut
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@Fifi
@ericlea


Thanks a lot for your comments and suggestions!


With regard to the compass, that is how it was in real life. Check out this thread for pictures: https://www.subsim.com/radioroom/sho...=1#post2115209


I will test the camera changes for next version. With regard to the charts I have to think where to put them. I don't like to put charts on the periscope screens because you will see the bearing indicator on top of the charts and it looks like a bug. The other reason is that each chart uses extra memory, in this case those 3 charts will add about 5mb, perhaps the reason Fifi has less CTDs it's because this GUI uses about 150mb less but last version I already added almost 10. That's something to consider.


Regards,
Diego
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Old 02-05-21, 12:53 AM   #4
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Quote:
Originally Posted by diego_gut View Post
@Fifi
@ericlea


Thanks a lot for your comments and suggestions!


With regard to the compass, that is how it was in real life. Check out this thread for pictures: https://www.subsim.com/radioroom/sho...=1#post2115209


I will test the camera changes for next version. With regard to the charts I have to think where to put them. I don't like to put charts on the periscope screens because you will see the bearing indicator on top of the charts and it looks like a bug. The other reason is that each chart uses extra memory, in this case those 3 charts will add about 5mb, perhaps the reason Fifi has less CTDs it's because this GUI uses about 150mb less but last version I already added almost 10. That's something to consider.


Regards,
Diego
Ok for the graduations Diego, didn’t know it was like that in RL!

Didn’t understood what Ericlea asked me about the F4 key in PM...
So the free move on conning deck is missing? Quite easy to correct, I’ll do it today

You are right about my memory issue with others GUI.
Yours is lighter, and seems to keep my Ccom12 modded game below the CTD edge
So for myself, I’ll keep this version without the charts addition!
Or...if those 3 charts are that much important, maybe replace some already existing less important (so the GUI weight remain the same)

Do you plan to give your optics a more weathered look?
They are sooo clean, like brand new from factory. I believe after many months of use and cleaning, they would show some imperfections...

Anyway you did an excellent job already!

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Old 02-05-21, 01:19 AM   #5
ericlea
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Thanks,

Then perhaps only 1 of theese 3 tables. The torpedoe 30 knots wich is the most used speed.

:-)
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Old 02-05-21, 01:56 AM   #6
Anvar1061
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@Fifi
How to make a free camera on F4?
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Old 02-05-21, 08:32 AM   #7
ericlea
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in gwr 21.3 + DGUI1.3 : no free camera too. ^^

Fifi will do that. ^^
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Old 02-05-21, 12:18 PM   #8
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Thanks to diego_gut for making it easier to use his "lighter" interface with GWR 21,
Fifi for fixing him Cameras free move and
ericlea for his help with testing and personal correspondence.
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Old 02-05-21, 12:08 PM   #9
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Quote:
Originally Posted by Anvar1061 View Post
@Fifi
How to make a free camera on F4?
You have to add a free move node to conning deck node, and delete the 2 Axis Rotations unneeded...

Get it here: https://www.mediafire.com/file/5lyti...ameras.7z/file

I have also enlarged the attack periscope seat view movements & backed up the angular angles to 69° for all views. 88° was way too wide in my opinion...

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Old 02-05-21, 03:04 PM   #10
ericlea
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