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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Other little thing annoying:you should activate this box for UZO and Binoculars in your camera dat.
![]() Otherwise impossible to get the non stabilized view (camera moving with waves) ![]()
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#2 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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This is really a very interesting and nice 1920x1080 widegui !
the "skin" is different as Ahnenerbe or ARB ! and there are a lot of realistic and usefull tools that are not in Ahnenerbe or in ARB ! But 2 important suggestions to enhance : -the F4 free camera on deck is missing. Diego, it is so nice to move freely on the deck, please add this feature ^^ -the 3 torpedoes speed tables are missing at F3 view, very usefull and realistic tables because thanks to it, just by knowing the speed and without any calculation, we can precisely touch the target (see below the 3 tables from ARB widegui) ![]() Thank you very much for your DGUI 1920x1080 ! Very good and can be a must have widegui for sh3 fans ! Sh3 Players must test it ! ![]() ![]() ![]()
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 02-04-21 at 06:31 PM. |
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#3 |
Soundman
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@Fifi
@ericlea Thanks a lot for your comments and suggestions! With regard to the compass, that is how it was in real life. Check out this thread for pictures: https://www.subsim.com/radioroom/sho...=1#post2115209 I will test the camera changes for next version. With regard to the charts I have to think where to put them. I don't like to put charts on the periscope screens because you will see the bearing indicator on top of the charts and it looks like a bug. The other reason is that each chart uses extra memory, in this case those 3 charts will add about 5mb, perhaps the reason Fifi has less CTDs it's because this GUI uses about 150mb less but last version I already added almost 10. That's something to consider. Regards, Diego |
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#4 | |
Navy Seal
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![]() Didn’t understood what Ericlea asked me about the F4 key in PM... So the free move on conning deck is missing? Quite easy to correct, I’ll do it today ![]() You are right about my memory issue with others GUI. Yours is lighter, and seems to keep my Ccom12 modded game below the CTD edge ![]() So for myself, I’ll keep this version without the charts addition! Or...if those 3 charts are that much important, maybe replace some already existing less important (so the GUI weight remain the same) Do you plan to give your optics a more weathered look? They are sooo clean, like brand new from factory. I believe after many months of use and cleaning, they would show some imperfections... Anyway you did an excellent job already! ![]()
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#5 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Thanks,
Then perhaps only 1 of theese 3 tables. The torpedoe 30 knots wich is the most used speed. :-) |
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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@Fifi
How to make a free camera on F4?
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#7 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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in gwr 21.3 + DGUI1.3 : no free camera too. ^^
Fifi will do that. ^^ |
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#8 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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Thanks to diego_gut for making it easier to use his "lighter" interface with GWR 21,
Fifi for fixing him Cameras free move and ericlea for his help with testing and personal correspondence.
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#9 |
Navy Seal
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You have to add a free move node to conning deck node, and delete the 2 Axis Rotations unneeded...
Get it here: https://www.mediafire.com/file/5lyti...ameras.7z/file I have also enlarged the attack periscope seat view movements & backed up the angular angles to 69° for all views. 88° was way too wide in my opinion... ![]()
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#10 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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