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Old 02-02-21, 12:50 AM   #2686
torpedobait
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The first thing I do upon starting a mission is set the gunner to fire at will, set the radar range up one click, set torpedo depth to 10' on all tubes, and then go to the Nav map. There I scribe a 10 NM circle around the Home Base symbol before setting course waypoints for the Navigator. At that point, before I even have a course or set a speed is where I saw the missing tilted anchor. Right at the onset of the patrol. There were no "saves" taken, or Alt/Tab out of the game, since I hadn't moved from the patrol start point. I don't take saves within 100 NM of the base.

I did run the patrol for about 10 days before deciding a continuation was fruitless, since I would never be able to end the patrol.

I ended the patrol by loading a save I took in the Office before requesting the transfer. At that point I took a transfer to Midway, where everything was normal. The Midway base had a tilted anchor, etc. That's why I think there is something, somewhere, related to Milne Bay Advance Base that prevents it being recognized as a home port.
Oh crap! I forgot one very important detail. Here it is 12:46 am and this nagging thought kicked me out of a sound sleep: When I clicked on the Start Mission button to leave Milne Bay and got to the Nav Map, I was NOT at Milne Bay! I used the default "start outside the harbor" setting as usual, but when I saw the map I was outside the harbor in BRISBANE. How it took a transfer to Milne Bay and then started me off from outside Brisbane is a mystery too. I did check - Brisbane did not have the tilted anchor either.

I apologize for forgetting this one fact that might give you more of a clue. Must have been a side effect of the Covid vaccine!
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Old 02-02-21, 11:16 AM   #2687
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I know you guys thnk I'm crazy, but I see what I see.

I went back to the game, deleted all Save files above the one I took in the Office at Tulagi, and then requested a transfer to Milne Bay. The transfer took on game day 4/28/44, and the orders were the same: depart on 5/15/44 for Area Vineyard. The next screen showed me at Milne Bay with a starting point of Outside the Harbor. I hit the START button, the mission loaded, and I immediately checked the Nav Map.

There I was again, outside the harbor at BRISBANE. There was NO Home Base marked with a tilted anchor anywhere in the world.

EDIT: As a further experiment, I went back to a save I took in the office at Tulagi dated 11/19/43. It was the first date I had where a transfer to Milne Bay was available. I took the transfer. The Start screen map showed I was at Pearl Harbor! And when I started the mission, sure enough, I was just outside Pearl Harbor. Pearl Harbor was marked as the Home Base. WTH??

So I tried again with the same steps - loaded the 11/19 Save, tranferred to Milne Bay, and this time it took me to outside the harbor at Brisbane.

I reloaded save games taken in the Office from Tulagi for the game dates 12/26/43, transferred to Milne Bay, and started outside Bribane. The same happened for the same sequences from 01/28/44 up through April 28, 1944.

If my game is screwed up and no one else can experience this, then so be it. I have no idea how such a sequence could have happened. Up until the first transfer request in 11/19/43 everything was normal. I do not ever alt/tab out of my games. If I need to leave an active mission for some reason I take a Save and exit via the me menus, and load the Save game file when I come back. I started the career with no SH4 file, letting the game build a new one, etc. It is strange that the first time this anomaly appeared was when I requested the transfer to Milne Bay. Every other transfer has worked perfectly through multiple careers over the years I've been in SH4 and FOTRSU.

Good Luck with this one.
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Last edited by torpedobait; 02-02-21 at 12:48 PM.
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Old 02-02-21, 11:29 AM   #2688
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Ahoi. After a decade of abstinence I wanted to figure out how americans play without map contact updates (i have it on, to double check) and the weird TDC...). It's amazing and earned my deepest respect that you still work on a game which is as old as SH4.

I started reading the whole thread, but am nowhere near completion; I have questions^^
how do you manage without map updates? 4 bearings & stadimeter only? your recognition manual does not even have the ships length, also no RAOFB (as in SH5 wolves of steel)?
I started in an S-Boat (Asiatic Fleet, Beginning of the war) did some sinking and was then called to the "North Watcher" Area, western Java Sea. As I passed Surabaya I was ordered to immediately return to Surabaya to end patrol - in not ignoring that message - did I miss out on some content?

After ending 2nd Patrol in Freemantle (taking some selfies with Enterprise) I reloaded several times as I was hoping to be assigned to coral; but they only had Convoy College (Luzon) or an Agent to Mt. Forgotitsname...
Surprisingly I had enough fuel to go from freemantle to Convoy College, cruised a bit, sunk some junk (literally) and make it back to Brisbane (patrol started 15.04., so I guess I just missed the message to rebase.) Came home somewhere in Juni and received the Asiatic-Pacific Campaign Medal the second time. Got a new boat, the sturgeon, but can't get an SJ radar (which I had in my S-Boat)

Does this sound about right? Or is there something funny with my save for whatever reason?
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Old 02-02-21, 12:50 PM   #2689
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Quote:
Originally Posted by torpedobait View Post
I know you guys thnk I'm crazy, but I see what I see.

I went back to the game, deleted all Save files above the one I took in the Office at Tulagi, and then requested a transfer to Milne Bay. The transfer took on game day 4/28/44, and the orders were the same: depart on 5/15/44 for Area Vineyard. The next screen showed me at Milne Bay with a starting point of Outside the Harbor. I hit the START button, the mission loaded, and I immediately checked the Nav Map.

There I was again, outside the harbor at BRISBANE. There was NO Home Base marked with a tilted anchor anywhere in the world.

Good Luck with this one.
thanks for the clarification, TB.

to restate:
  • you're driving a Gato out of Brisbane, spring 1944.
  • you transfer from Tulagi to Milne Bay, while you are in-port.
  • when you start the mission, you are located outside of Brisbane and NOT Tulagi or Milne Bay.
  • you have no designated Home Base when you start your mission.

there is no logical way that should happen but it is consistent.
i just repeated what you did and the same thing happened.
i created a new career, driving a Gato, Mid-1944 at Brisbane, then transferred to Tulagi and then transferred to Milne Bay.
when i start the mission, i am outside of Brisbane with No.Home.Base.
clearly, something is broken with that series of events.
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Old 02-02-21, 01:41 PM   #2690
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SHO Re: Gato sub/Milne Bay issues...

Ahoy team...

Would like to throw My hat in the ring, with reporting on the issues faced by torpedobait, & the test that KaleunMarco ran... with My own testing of the circumstances, as well...

and CONFIRM... that there is indeed a break in the chain there.

Started off with as KM did, selecting mid '44 as the jump point, Gato selected as the boat & left the skipper name as the main 1 in the main menu:

I. P. Overboard... nice 1 guys...

Ok, that bit of hilarity aside, & moving on...

let everything roll, after approving the choices made in main menu.

Left crew & sub alone, then proceeded as KM did, to trans to Tulagi, then onward to Milne...

Once done with that, then proceeded to start the mission off... Celebes 5 day patrol...

selected start outside the dock (going against My normal, start in port... was NOT easy to overcome that, but I persevered despite My hand itching to start dock side... )

Once aboard the boat... I checked the map & like torp bait & KM... was outside the port area of Brisbane... NOT Milne... (wherever that is on the map exactly... ) I then went & looked at every bloody port icon on the map & NO JOY... No tilted anchor... any where.!

Having done that, I then reran starting off in a Gato, same skipper start point as Brisbane by reloading after restart by the way... redid the trans to Tulagi then on to Milne & this time... let that urge to start off docked, kick in...

went to map & went to start off the misson, yet again...

With the same bloody results... NO tilted anchor

Both times, I clicked the anchor icon top right, just to see what doing so would show... and the dock option was greyed out...

So ends My test...

End Report.

M. M.



p.s.

On My end, am just running with v 1.39 of FotRS-UEN+Nippon Maru... that's it. No other add ins at all.

M. M.
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Old 02-03-21, 03:51 AM   #2691
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Originally Posted by Sonicfire1981 View Post
Ahoi. After a decade of abstinence I wanted to figure out how americans play without map contact updates...

I play with map updates (God's view) off. I look at which way the enemy is heading and try to figure out where he might be going. I then guesstimate an intercept course.

When close enough to use stadimeter, I go to action stations torpedo and take two readings with the stadimeter and couple minutes apart for a crude estimate of course and speed from my crew and start plotting on the map.

I pop the scope up every few minutes and take a new reading, correcting my plot. When I get within a thousand yards, I shoot.

Stadimeter is hard to use at night or in rough seas, so if no escort present, I supplement plot with active sonar.

Attack takes some time to get a good solution. I make almost exclusively constant bearing attacks, as I am not very good at calculating torpedo spreads.
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Old 02-03-21, 04:06 AM   #2692
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Time to violently restate my opinion that map contacts on is more realistic as it represents your watch crew reporting contacts to you
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Old 02-03-21, 06:11 AM   #2693
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Time to violently restate my opinion that map contacts on is more realistic as it represents your watch crew reporting contacts to you
I partially agree; the problem is - they're spot on. a visual contacts should have a deviation in range - for radar I agree, and as radar is available early on i think it's good that theres no penalty in realism-% to turn map contacts on.
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Old 02-03-21, 08:05 AM   #2694
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I supplement plot with active sonar.
There were some merchant ships with limited sonar and hydrophones in the last version of fotrs, I would imagine that Mr beanie has kept them in this latest version as well, just something that players need to be aware of.
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Old 02-03-21, 10:59 AM   #2695
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There were some merchant ships with limited sonar and hydrophones in the last version of fotrs, I would imagine that Mr beanie has kept them in this latest version as well, just something that players need to be aware of.
yes, there are.
there are also CA, CL, BB, and CV with hydrophones and sonar.
nothing is more sobering than a CA or CL pinging the crap out of you and bearing down on your periscope doing 25 kts as you try and line up your next shot.

the merchies will try the same tactic.
you have been warned!
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Old 02-03-21, 12:08 PM   #2696
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Quote:
Originally Posted by KaleunMarco View Post
thanks for the clarification, TB.

to restate:
  • you're driving a Gato out of Brisbane, spring 1944.
  • you transfer from Tulagi to Milne Bay, while you are in-port.
  • when you start the mission, you are located outside of Brisbane and NOT Tulagi or Milne Bay.
  • you have no designated Home Base when you start your mission.

there is no logical way that should happen but it is consistent.
i just repeated what you did and the same thing happened.
i created a new career, driving a Gato, Mid-1944 at Brisbane, then transferred to Tulagi and then transferred to Milne Bay.
when i start the mission, i am outside of Brisbane with No.Home.Base.
clearly, something is broken with that series of events.
Just one correction to my sequence: When I chose to take the Gato I was in Fremantle. Taking the Gato auto-transferred me to Pearl Harbor. I later requested the transfer to Tulagi, and then to Milne Bay. Note that I was never in Brisbane as a visitor or as an assigned base. Yet the mission out of Milne Bay (that is what showed on the Start Mission screen) actually started out of Brisbane.

So, it is not necessarily dependent on having been stationed in Brisbane, or perhaps even Pearl Harbor. It is definitely in the Tulagi-Milne Bay sequence.
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Old 02-03-21, 12:42 PM   #2697
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Quote:
Originally Posted by Sonicfire1981 View Post
Ahoi. After a decade of abstinence I wanted to figure out how americans play without map contact updates (i have it on, to double check) and the weird TDC...). It's amazing and earned my deepest respect that you still work on a game which is as old as SH4.

I started reading the whole thread, but am nowhere near completion; I have questions^^
how do you manage without map updates? 4 bearings & stadimeter only? your recognition manual does not even have the ships length, also no RAOFB (as in SH5 wolves of steel)?
I started in an S-Boat (Asiatic Fleet, Beginning of the war) did some sinking and was then called to the "North Watcher" Area, western Java Sea. As I passed Surabaya I was ordered to immediately return to Surabaya to end patrol - in not ignoring that message - did I miss out on some content?

After ending 2nd Patrol in Freemantle (taking some selfies with Enterprise) I reloaded several times as I was hoping to be assigned to coral; but they only had Convoy College (Luzon) or an Agent to Mt. Forgotitsname...
Surprisingly I had enough fuel to go from freemantle to Convoy College, cruised a bit, sunk some junk (literally) and make it back to Brisbane (patrol started 15.04., so I guess I just missed the message to rebase.) Came home somewhere in Juni and received the Asiatic-Pacific Campaign Medal the second time. Got a new boat, the sturgeon, but can't get an SJ radar (which I had in my S-Boat)

Does this sound about right? Or is there something funny with my save for whatever reason?
The US boats did not have an RAOFB. Ship lengths are not in the RecMan, since US boats, going by documentation, did not use "the wire" method. However, MacGregor the Hammer does have them in his Speed Reference Sheet thread. As for a Coral Sea assignment, Brisbane command was not so hot, or prepared for the Battle of the Coral Sea, and only had four S-boats available to send out, and they were too late for the start, and of the four, only one got a shot off at a damaged Okinoshima returning from Tulagi as it was approaching St George's Channel south of Rabaul.I don't remember if there are any assignments there in v1.39, but there are more "Solomons" assignments for the next version, and a person might happen to see 2CA and 3DD on their way out, if they get an assignment early enough, and can get their Speedy Gonzalez S-Boat there in time without breaking it... A Fremantle boat will not be assigned anything remotely close to the Solomon or Coral Seas. Only west and north. As for SJ on the Salmon boats, if you came back after June 1, 1942, the SJ should be part of your new boat. Let us know about that ASAP, if you will...



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Originally Posted by torpedobait View Post
Just one correction to my sequence: When I chose to take the Gato I was in Fremantle. Taking the Gato auto-transferred me to Pearl Harbor. I later requested the transfer to Tulagi, and then to Milne Bay. Note that I was never in Brisbane as a visitor or as an assigned base. Yet the mission out of Milne Bay (that is what showed on the Start Mission screen) actually started out of Brisbane.

So, it is not necessarily dependent on having been stationed in Brisbane, or perhaps even Pearl Harbor. It is definitely in the Tulagi-Milne Bay sequence.
My guess here is that Tulagi is messed-up, but Milne more so. While you didn't transfer to it prior to its being "active", the Flotillas file does have it "active" prior to the base being there, and since SH4 does not use "dates" per se, but rather "time passed", that might further confuse the game, and it is probably thinking that the base is no longer active, as far as the Flotillas file goes. Plus, since Milne is "copied" from Brisbane, some dingbat forgot to change one of the "spawn-in" locations for Milne Bay... sigh. - Both fixed (hopefully) for the next version...
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Old 02-03-21, 03:55 PM   #2698
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Hello is there any fix for falling of the rising sun ultimate 1.39 it keep crashing
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Old 02-03-21, 04:45 PM   #2699
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Default Early SJ

I know early SJ radar has been reported before. Nevertheless, I'm using the latest version 1.39. I just returned from a pathetic 2nd patrol to Fremantle and I'm in a Sargo class. The date is 3/28/1942 and the SJ is available as an upgrade.
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Old 02-03-21, 08:17 PM   #2700
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Hello is there any fix for falling of the rising sun ultimate 1.39 it keep crashing
We need details, please. What boat are you trying to sail, where are you starting from, what date is it? etc. Also, when you activated the mod, did you empty the Save folder before running the game again? Have you added any other mods to the game? If so, run a JSGME mod list (Tasks... Export activated mods list to --->> Clipboard), and paste that in your next post.

Quote:
Originally Posted by granite00 View Post
I know early SJ radar has been reported before. Nevertheless, I'm using the latest version 1.39. I just returned from a pathetic 2nd patrol to Fremantle and I'm in a Sargo class. The date is 3/28/1942 and the SJ is available as an upgrade.
The SJ is available "early", but it should "cost" you renown points, correct?
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