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02-02-21, 12:50 AM | #2686 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
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I apologize for forgetting this one fact that might give you more of a clue. Must have been a side effect of the Covid vaccine!
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Run Silent, Run Deep, and Sink 'em All |
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02-02-21, 11:16 AM | #2687 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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I know you guys thnk I'm crazy, but I see what I see.
I went back to the game, deleted all Save files above the one I took in the Office at Tulagi, and then requested a transfer to Milne Bay. The transfer took on game day 4/28/44, and the orders were the same: depart on 5/15/44 for Area Vineyard. The next screen showed me at Milne Bay with a starting point of Outside the Harbor. I hit the START button, the mission loaded, and I immediately checked the Nav Map. There I was again, outside the harbor at BRISBANE. There was NO Home Base marked with a tilted anchor anywhere in the world. EDIT: As a further experiment, I went back to a save I took in the office at Tulagi dated 11/19/43. It was the first date I had where a transfer to Milne Bay was available. I took the transfer. The Start screen map showed I was at Pearl Harbor! And when I started the mission, sure enough, I was just outside Pearl Harbor. Pearl Harbor was marked as the Home Base. WTH?? So I tried again with the same steps - loaded the 11/19 Save, tranferred to Milne Bay, and this time it took me to outside the harbor at Brisbane. I reloaded save games taken in the Office from Tulagi for the game dates 12/26/43, transferred to Milne Bay, and started outside Bribane. The same happened for the same sequences from 01/28/44 up through April 28, 1944. If my game is screwed up and no one else can experience this, then so be it. I have no idea how such a sequence could have happened. Up until the first transfer request in 11/19/43 everything was normal. I do not ever alt/tab out of my games. If I need to leave an active mission for some reason I take a Save and exit via the me menus, and load the Save game file when I come back. I started the career with no SH4 file, letting the game build a new one, etc. It is strange that the first time this anomaly appeared was when I requested the transfer to Milne Bay. Every other transfer has worked perfectly through multiple careers over the years I've been in SH4 and FOTRSU. Good Luck with this one.
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Run Silent, Run Deep, and Sink 'em All Last edited by torpedobait; 02-02-21 at 12:48 PM. |
02-02-21, 11:29 AM | #2688 |
Engineer
Join Date: Mar 2009
Posts: 213
Downloads: 61
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Ahoi. After a decade of abstinence I wanted to figure out how americans play without map contact updates (i have it on, to double check) and the weird TDC...). It's amazing and earned my deepest respect that you still work on a game which is as old as SH4.
I started reading the whole thread, but am nowhere near completion; I have questions^^ how do you manage without map updates? 4 bearings & stadimeter only? your recognition manual does not even have the ships length, also no RAOFB (as in SH5 wolves of steel)? I started in an S-Boat (Asiatic Fleet, Beginning of the war) did some sinking and was then called to the "North Watcher" Area, western Java Sea. As I passed Surabaya I was ordered to immediately return to Surabaya to end patrol - in not ignoring that message - did I miss out on some content? After ending 2nd Patrol in Freemantle (taking some selfies with Enterprise) I reloaded several times as I was hoping to be assigned to coral; but they only had Convoy College (Luzon) or an Agent to Mt. Forgotitsname... Surprisingly I had enough fuel to go from freemantle to Convoy College, cruised a bit, sunk some junk (literally) and make it back to Brisbane (patrol started 15.04., so I guess I just missed the message to rebase.) Came home somewhere in Juni and received the Asiatic-Pacific Campaign Medal the second time. Got a new boat, the sturgeon, but can't get an SJ radar (which I had in my S-Boat) Does this sound about right? Or is there something funny with my save for whatever reason? |
02-02-21, 12:50 PM | #2689 | |
Silent Hunter
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Quote:
to restate:
there is no logical way that should happen but it is consistent. i just repeated what you did and the same thing happened. i created a new career, driving a Gato, Mid-1944 at Brisbane, then transferred to Tulagi and then transferred to Milne Bay. when i start the mission, i am outside of Brisbane with No.Home.Base. clearly, something is broken with that series of events.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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02-02-21, 01:41 PM | #2690 |
Admiral
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Re: Gato sub/Milne Bay issues...
Ahoy team...
Would like to throw My hat in the ring, with reporting on the issues faced by torpedobait, & the test that KaleunMarco ran... with My own testing of the circumstances, as well... and CONFIRM... that there is indeed a break in the chain there. Started off with as KM did, selecting mid '44 as the jump point, Gato selected as the boat & left the skipper name as the main 1 in the main menu: I. P. Overboard... nice 1 guys... Ok, that bit of hilarity aside, & moving on... let everything roll, after approving the choices made in main menu. Left crew & sub alone, then proceeded as KM did, to trans to Tulagi, then onward to Milne... Once done with that, then proceeded to start the mission off... Celebes 5 day patrol... selected start outside the dock (going against My normal, start in port... was NOT easy to overcome that, but I persevered despite My hand itching to start dock side... ) Once aboard the boat... I checked the map & like torp bait & KM... was outside the port area of Brisbane... NOT Milne... (wherever that is on the map exactly... ) I then went & looked at every bloody port icon on the map & NO JOY... No tilted anchor... any where.! Having done that, I then reran starting off in a Gato, same skipper start point as Brisbane by reloading after restart by the way... redid the trans to Tulagi then on to Milne & this time... let that urge to start off docked, kick in... went to map & went to start off the misson, yet again... With the same bloody results... NO tilted anchor Both times, I clicked the anchor icon top right, just to see what doing so would show... and the dock option was greyed out... So ends My test... End Report. M. M. p.s. On My end, am just running with v 1.39 of FotRS-UEN+Nippon Maru... that's it. No other add ins at all. M. M.
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02-03-21, 03:51 AM | #2691 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
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Quote:
I play with map updates (God's view) off. I look at which way the enemy is heading and try to figure out where he might be going. I then guesstimate an intercept course. When close enough to use stadimeter, I go to action stations torpedo and take two readings with the stadimeter and couple minutes apart for a crude estimate of course and speed from my crew and start plotting on the map. I pop the scope up every few minutes and take a new reading, correcting my plot. When I get within a thousand yards, I shoot. Stadimeter is hard to use at night or in rough seas, so if no escort present, I supplement plot with active sonar. Attack takes some time to get a good solution. I make almost exclusively constant bearing attacks, as I am not very good at calculating torpedo spreads. |
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02-03-21, 04:06 AM | #2692 |
Willing Webfooted Beast
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Time to violently restate my opinion that map contacts on is more realistic as it represents your watch crew reporting contacts to you
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
02-03-21, 06:11 AM | #2693 |
Engineer
Join Date: Mar 2009
Posts: 213
Downloads: 61
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I partially agree; the problem is - they're spot on. a visual contacts should have a deviation in range - for radar I agree, and as radar is available early on i think it's good that theres no penalty in realism-% to turn map contacts on.
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02-03-21, 08:05 AM | #2694 |
Admiral
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There were some merchant ships with limited sonar and hydrophones in the last version of fotrs, I would imagine that Mr beanie has kept them in this latest version as well, just something that players need to be aware of.
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02-03-21, 10:59 AM | #2695 | |
Silent Hunter
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there are also CA, CL, BB, and CV with hydrophones and sonar. nothing is more sobering than a CA or CL pinging the crap out of you and bearing down on your periscope doing 25 kts as you try and line up your next shot. the merchies will try the same tactic. you have been warned!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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02-03-21, 12:08 PM | #2696 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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Quote:
So, it is not necessarily dependent on having been stationed in Brisbane, or perhaps even Pearl Harbor. It is definitely in the Tulagi-Milne Bay sequence.
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Run Silent, Run Deep, and Sink 'em All |
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02-03-21, 12:42 PM | #2697 | ||
CTD - it's not just a job
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02-03-21, 03:55 PM | #2698 |
Swabbie
Join Date: Apr 2010
Posts: 5
Downloads: 18
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Hello is there any fix for falling of the rising sun ultimate 1.39 it keep crashing
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02-03-21, 04:45 PM | #2699 |
Torpedoman
Join Date: May 2015
Posts: 113
Downloads: 170
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Early SJ
I know early SJ radar has been reported before. Nevertheless, I'm using the latest version 1.39. I just returned from a pathetic 2nd patrol to Fremantle and I'm in a Sargo class. The date is 3/28/1942 and the SJ is available as an upgrade.
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granite00 |
02-03-21, 08:17 PM | #2700 | |
CTD - it's not just a job
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The SJ is available "early", but it should "cost" you renown points, correct? |
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