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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
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Nice clip but they should have used the German voice files.
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#17 |
The Old Man
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I rather think about converting raw audio to wav
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#18 |
Ocean Warrior
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Right. Bring the aircraft and escort behavior modeling over too while you're at it.
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#19 |
The Old Man
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Yes, the work is definitely more complicated,he,he
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#20 |
Ocean Warrior
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#21 |
The Old Man
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Absolutely
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#22 |
Samurai Navy
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#23 |
Helmsman
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Moin, moin ...
The sounds of AotD and CAotD can be converted comfortably with Audacity, just pay attention to the bit import value ca 11 000, the wrong value is noticed when it is too fast. ... Kermit |
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#24 | |
Ocean Warrior
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![]() ![]() Thanks !
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#25 |
Helmsman
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Moin, moin ....
note, in Audacity go to import/raw data and then set the sample rate to 10 / 11000 Hz, you have to try it. then it works. This is how I did it. ... Kermit |
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#26 |
The Old Man
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Thanks, i'll try later
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#27 | |
Ocean Warrior
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#28 | |
Ocean Warrior
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I could spend a lot of time with this ! Several AOD sounds that would be nice to have in SH3 for various functions that have no sound with them now but that would require skills beyond me to make them work in SH3. But it converts to either .wav or .ogg perfectly. Going to try adding that "oh crap !" AOD destroyer approaching sound to replace the wimpy SH3 one. ![]()
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#29 |
Ocean Warrior
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Fyi, the German voice files all start with <number>G<letter>. English is the same except E for G.
I.e., the smoke on the horizon file is 6GA. The various named files are easy to figure out what does what.
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#30 | |
Samurai Navy
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if you can collect the best sounds from aod in.wav and post them here, it would be very nice. yes try to play with theese sounds in sh3 could be very nice ! |
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