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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Jan 2013
Posts: 6
Downloads: 67
Uploads: 0
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I've been too busy playing TWos. And still playing. The best game of all times
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I played with one of the old subs ( a permit class I think) and the game seemed to go much faster than what I'm used to (I play on 1/1 scale and on 1.0 speed on vanilla) The sub accelerates from 5knts to 10 knts in two seconds. The torpedos also seemed to go faster But i'm surely confused. I'll try some other missions tonight, with other subs |
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#2 |
Nub
![]() Join Date: Jun 2017
Posts: 2
Downloads: 1
Uploads: 0
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Steel Shark...
First I want to thank you and your team so much for this mod. It is absolutely amazing and I’m putting many hours when I can into it. One very slight issue I have though... When I play The Duel(1984) as NATO, a lot of the time the contact will not be on my sonar reference. So I’m unable to classify them. Such as the Yankee and Mike. Sorry if you’ve already addressed this and I missed it when I was skimming. Don’t know if you have a workaround or if I’m just missing something. Hope you and your team are doing well. |
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#3 |
Gefallen Engel U-666
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PedroTheGoat! Nice silent run!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Nub
![]() Join Date: Jun 2017
Posts: 2
Downloads: 1
Uploads: 0
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#5 | |
Mate
![]() Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
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