![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
I realize that the boat slowly sinking when at Silent Running speed is a "Reality" thing...but, for now, is there a way to have my boat maintain depth?
|
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
IMHO in real life at silent running speed, submarine shouldn’t slowly sink. Only when all stopped...but don’t know GWX that much.
__________________
|
![]() |
![]() |
![]() |
#3 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
I seem to remember a mod to make the boat maintain depth even at 0 knots?
It's been so long I can't remember...also why I would like to stop this "sinking" behavior until I get back into proper form. Anybody? |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,518
Downloads: 110
Uploads: 0
|
![]()
It happens in silent running in GWX3, I think it mods that fact of the main pump is turn off and do to the slow speed, the boat starts to sink slowly.
I notice this at deeps below 150m, don't know if happens above that. @prowler3 I think was something like "humming bird" mod. |
![]() |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() |
![]() Quote:
You could simply swap the sub files if desired (recommended via a JSGME mod structure). You wouldn't need the complete sub file but I don't know which particular file was changed to simulate the slow sinking. Or keep it easy and just maintain at least two knots when submerged.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
Of what i remember, GWX doesn’t have the negative buoyancy. So sub should be always steady.
__________________
|
![]() |
![]() |
![]() |
#7 | |
Ocean Warrior
![]() |
![]() Quote:
Me too; at one time it had positive bouyancy but that changed between 2.1 and 3.0 I believe.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#8 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() |
![]()
Post your mod list again.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#10 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]() GWX - Axis Mediterranean Aircraft Skins GWX - English Nav Map and Grid Refs GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Merged Campaign GWX - Open Hatch Mod GWX - VIIC41 Player Sub ARB WideGui 1920x1080 ARB WideGui 1920x1080 v0.3.1 GWX - 16km Atmosphere GWX - Contact Color GWX - No Medals on Crew CapZap1970 - 400m Depth Gauges II Fix for the Recon Book ARB WideGui 1920x1080 GWX 3 St Naz and Schluese Wac Animated Sub Pens interior start for GWX SRM01 - Seabed Repair Mod SRM02 - Option for GWX Enhanced Damage Effects Fix for GWX and ARB 1920x1080 No officer at helms station |
![]() |
![]() |
![]() |
#11 | |
Ocean Warrior
![]() |
![]() Quote:
- Med. Skins. Not needed if not patrolling in the Med. - Late war snorkel. Not needed until the time specified in the manual/historically. - Merged campaign. Not needed if not patrolling in the relevant geographical areas. - VIC41. Not needed unless patrolling in that sub. You also have two Enhanced Damage mods installed. I am not familiar with the SRM02 one. Might be best to read the mod section of the GWX manual. I am also unfamiliar with the ARB mods but check them for sub files. If you have negative buoyancy something has changed your sub files so look there (sub files) for your answer.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#12 | |
Navy Seal
![]() |
![]() Quote:
![]() Probably the damage mod (but i don’t know it) If the damage mod has a zone.cfg file in it, it is the culprit! ![]()
__________________
|
|
![]() |
![]() |
![]() |
#13 | |
Ocean Warrior
![]() |
![]() Quote:
![]()
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#14 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
SRM01 (Seabed Repair Mod) allows a sub to rest on the ocean bottom without damage (IF you settle slowly, at very little angle.
SRM02 allows the Seabed Repair Mod to work in GWX. |
![]() |
![]() |
![]() |
#15 | |
Ocean Warrior
![]() |
![]() Quote:
Do a test and see. ![]()
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
|
|