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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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![]() In real life it’s impossible to get the perfect steady at zero knot in any submarine. So you’ll have to play with the speed telegraph to get at least 1 knot in every situation! You can stay steady at zero knot for around 1 minute/1 minute 30, so should be enough to measure target speed with U-Jagd. When very deep, you may have to run more than 2 knots to go up! Just because of water pressure. About the snorkel mask, it’s not from my mod. I didn’t changed it from stock Ccom. It’s a known glitch (even in LSH3) with the VIIB type... all others are fine though. I tried to solve it, but didn’t success yet. ![]()
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#2 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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Anyway thank you for answering me Best Regards Toyotagt86 |
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#3 | |
Navy Seal
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To make the game harder, trying to simulate the difficulty of a steady position as it was in RL. It’s totally playable though, but you have to be more attentive than stock game, and it changes the way of planning attacks. Stiebler and his NYGM was the first to introduce it, and perso i couldn’t play without anymore. Much more interesting than beeing a sitting duck! Nevertheless there is still an easy way to disable it from my mod ![]() Just let me know via PM if you are interested... ![]()
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#4 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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