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01-26-21, 08:04 PM | #1 | |
Admiral
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Re: diesel engine damages through h.sie ...
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If I recall it right, the h.sie fix for the diesels getting damaged, the fix is set to randomize the time frame... I believe.. I could be wrong, but for some reason that being random is floating about it My ol' dusty of a HD, called a brain pan... aka brain Am sure someone more knowledgeable of the inner workings of it, may be able to either confirm or refute that... When running your diesels flat out, you're not using a high TC setting, are you.? If so, that cuts down the amount of time you have to react to the message of impending damages to the engines... Better solution, is not to run all out flank, unless absolutely necessary, such as avoiding a depth charge attack & that, while submerged. When surfaced, only use all head full, rather than flank... just a suggestion... Hope this helps... M. M.
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01-26-21, 10:22 PM | #2 |
Ocean Warrior
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The time before damage is variable but agreed; a little more time between the warning message and the damage occurring would have been nice.
Warning message doesn't really serve any purpose since damage happens at the same time.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
01-28-21, 05:28 PM | #3 |
Seaman
Join Date: May 2020
Posts: 33
Downloads: 116
Uploads: 0
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01-28-21, 06:05 PM | #4 |
Ocean Warrior
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It happens so quickly that even at 4x you won't have time to prevent it. However, don't tc for very long at flank anyway.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
01-30-21, 07:27 PM | #5 |
Gunner
Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
Uploads: 0
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The best thing to do is to just avoid using flank speed unless you're at x1 - x4 time compression, honestly the only times I use it are when i'm being attacked, crash diving or avoiding depth charges. Outside of that I just use the slightly lower speed setting as it's more than enough to overtake most ships/convoys.
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