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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-23-21 at 04:42 PM. |
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#182 | |
Sea Lord
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![]() Quote:
![]() it offers you the possibility of playing on several different conflicts: up: personal I kiff ![]() ![]() ![]() Last edited by Kal_Maximus_U669; 01-23-21 at 04:06 PM. |
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#183 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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[Cmd68]
Name=Toggle_radar_view Ctxt=1 Key0=0x52,,"R" [Cmd460] Name=Radar_one_sweep Ctxt=1 MnID=0x3F2B0002 Key0=0x52,C,"Shift+S" ![]() ![]() ![]()
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#184 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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V21.2 is loaded tomorrow. Track your time. Link #1 is the same.
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#185 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#186 |
Sea Lord
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#187 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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Alex, I didn't find anything on the h.sie radar fix other than this.
https://www.subsim.com/radioroom/sho...d.php?t=217157 Where is Part1 and where is Part2? https://www.subsim.com/radioroom/sho...49&postcount=1
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#188 |
Sea Lord
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an update of GUI 1.3 as well as various small correction thanks to all ... I do not understand why this mod does not fascinate fans of the genre ...
![]() ![]() ![]() https://www.mediafire.com/file/qc0ij..._v21.2.7z/file Taille du fichier: 3.295.005.858 octets MD5: 7524C7C6DE88E67BB059F27EAE5A5ECD Last edited by Kal_Maximus_U669; 01-24-21 at 01:50 PM. |
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#189 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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I've not played SH3 in years so i dont have a clue where to start to install this.
Is there a guide for installing this over a clean steam version of SH3? |
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#190 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() By the way, you (or someone) put your naughty hands into my mod and inserted into the modified guns there. Also, if I understand correctly, you applied all this crap to another submarine ... If it is done crookedly or you chose an unsuccessful object (there should not be two different objects with the same registration in the game), this also will be the reason for "fly away" in the campaign. And also... don't forget about the credits. Best regards.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-26-21 at 11:33 AM. |
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#191 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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Alex, what is the approach to work? I did, but I did not finish. I knew, but I forgot. I spread, but lost. I'm good at assembler, but you should know that too!
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#192 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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GUNS_SUB.dat Anvart®
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#193 | |
Sea Lord
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did you download the mods? if yes in the GWR SH3 v21.2 folder there are 4 folders and 2 files place them all in your install folder of the games ex: D: \ Sh3 \ SilentHunterIIIGwR21 then use Jsgme exe ... to activate your mods read the doc provided in the mods because it depends on the way you want to play several ways as possible ![]() |
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#194 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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Why whats wrong with the steam version does this mod not work with it?
Are the sh3.exe file patches still required with this mod or does the mod do all that? |
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#195 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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One of the most important things when installing is to be patient and let jsgme fully install main mod, which can take up to 7-8 minutes !
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