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Old 06-26-06, 03:05 PM   #14
bigboywooly
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Join Date: Apr 2006
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Quote:
Originally Posted by Wulfmann
When one makes a new unit or a new group and then saves it to his own SCRXXX.mis file it defaults to unit #1 unless you first name it something else (at least in the group name) Even the single unit can be easily added manually by opening your new SCR, changing the number to a new one that does not overwrite an existing one.
When I merged the first SCR Sperrbrecher (Unit 1) it eliminated a static U-Boat at Lorient which I then retrieved from a stock GW SCR and added to the end of the SCR making it the last number.
What I think is easier and safer (let me know if you have a better idea) is to make the unit in a new SCR then change the number and just copy and paste it in notepad to the game’s SCR.

As for doing it in the RND.mis file when I save it to a new RNDXXX.mis it does not show up when I open that RND so I must be missing a point that is different than the SCR.

I have noticed a bunch of British minefields and wonder why there is no mine map (or is there and I am just ignorant) as I have often read where Kaleuns get new mine maps with each patrol.
Wulfmann.
Thanks for heads up on Scr - didnt realise that,as when I merged the 2 I used the size dramatically increased so I assumed it just added it at the end

Your idea of numbering starting at last number of the other scr and pasting is probably the best

Not worked on rnd yet as quite happy with mine - only to alter to accomadate Anvarts lit C2.

Yes there are plenty of British minefields and no map - so to counter that I use SH3gen which then marks them on the map for me
Accuracy is depending on where I have the intel slider - it does work as had one marked on map and ignored it in chase of a target and was destroyed:rotfl:
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