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#1 |
Ocean Warrior
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There is a setting in the sim.cfg file that is easy to change that will give them better hydrophone ability/easier to find and keep you in contact.
They still won't react *before* an attack as well as they should (helps a little) but it helps after one. If interested, let me know.
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#2 | |
Navy Seal
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#3 |
Ocean Warrior
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In the "Hydrophone" section, called "Noise Factor". Scale goes from 1.0 (deaf) to 0.0 (hear you on the dark side of the moon
![]() For myself, I've found .10-.15 is about as low as I want to go. One can choose a single setting and always have that in place or use SH3 Commander to pick from a number of settings to pick from. I use the Commander option to pick from either the "stock" setting of whatever sim.cfg file I'm using or from a number of lower settings. I.e., NYGM's stock setting is .25. I have it set up so that there is a 60% chance of either .2, .15, or .1 being picked leaving a 40% chance that the stock setting gets picked.
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#4 | |
Sailor man
![]() Join Date: Jun 2012
Location: AN71
Posts: 47
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Please walk me through how you did this. I have opened SH3 Commander and can't see a way to do what you are describing. When you get time, of course. Cheers.
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#5 | |
Ocean Warrior
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Knowing that will help me answer your question.
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#6 |
Sailor man
![]() Join Date: Jun 2012
Location: AN71
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Good evening from Blighty.
Thanks for the speedy reply, John. I use jsgme for most mods and Commander to set time in base and time compression etc. I fancy using Commander to 'tweak' the sensitivity of the sonar occasionally but would rather not alter the sim.cfg file directly. In the same way that jsgme can be used to make changes to the basic.cfg file without having to make alterations to the basic.cfg file directly. Assuming that I have understood what you are suggesting, being able to tweak via Commander will do this, no? I will not pick this up before tomorrow pm GMT. Cheers for now. Prof'
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#7 | |
Ocean Warrior
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Ok, what you want to work with is the Randomized Events.cfg file found in path SH3 Commander\cfg. You add whatever you want to happen to this file. I.e., here is my entry for the noise level setting of the GWX sim.cfg file. "Stock" GWX setting for this aspect is 0.5: ;----------------------------------------------------------------------------------RANDOMIZED HYDROPHONE NOISE LEVEL [0:data\cfg\sim.cfg] ;lower number equals more noise can be heard by the escort. ChooseFrom=5 RndMidPat=1 0_Hydrophone|Noise factor=0.4 1_Hydrophone|Noise factor=0.3 2_Hydrophone|Noise factor=0.2 ***See this section repeated below for explanation of various parts of it.*** ;----------------------------------------------------------------------------------RANDOMIZED HYDROPHONE NOISE LEVEL < - this is just the title of the Randomized events section. [0:data\cfg\sim.cfg] < - this is the path to the file you want to work with. ;lower number equals more noise can be heard by the escort. < - this is just a comment line explaining what is being done. ChooseFrom=5 < - this tells Commander to choose from one of five entries; the three I added below and then the "stock" GWX value for the other two choices. Since the last two choices are just using the "stock" GWX value there is no need to list them here; they're already listed in the sim.cfg file, i.e. Only need to add values NOT in the file you're working with. Since the setting here is 5, Commander chooses from 5 possibilities. Since I added three other options, that means there is a 60% chance of Commander using ONE of the lines below (3 divided by 5) and a 40% chance it used the "stock" GWX value (2 divided by 5, 100% - 60%, etc.) If say i.e., this number was 15 vs. 5, then there would be a 20% chance of one of the three values below being chosen; 3 is 1/5 of 15 = 20%. You can use whatever value you want. RndMidPat=1< - this tells Commander to choose a value each time the game starts. So if you're on patrol, save and exit, the next time you start the game it chooses a value again. It may be the same, may be not. Without this option, upon restarting Commander would always just use the "stock" value of 0.5 0_Hydrophone|Noise factor=0.4 < - this line and the next two lines are the changed values I want to use for the section "Hydrophone" line "Noise factor" in the sim.cfg file. 1_Hydrophone|Noise factor=0.3 2_Hydrophone|Noise factor=0.2 Hope this helps/makes sense. Much of what I wrote is explained at the top of the Randomized events file. Let me know of any questions you have.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 03-15-21 at 08:23 PM. |
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