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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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"Unknown for reason" depth charge noise being picked up by u-boat crews during the Inshore Campaign is mentioned in Stiebler's book on the subject.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 |
Ocean Warrior
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Not that it isn't already known, but SH3 has so many things wrong when it comes to convoys/escorts behavior, etc.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Navy Seal
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Yes but we have to do with what we have
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#4 |
Ocean Warrior
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True, just a shame that something done correctly in a game done 11 years earlier (AOD) wasn't also done in SH3.
![]() Oh well.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Silent Hunter
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"- u-boats could not remain stationary."
This is why I think the buoyancy mods for SH3 are so good. In real life, trying to stand still would be a good way to sink past crush depth (or gradually rise and breach the surface). Skilled planes-men were crucial. I hope this is modeled in "Wolfpack" and the rest of the crop of up-and-coming Uboat projects |
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#6 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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