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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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I understand the logic, but I don't understand the logic. It also works according to this logic.
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#2 | |
Admiral
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-23-21 at 06:49 AM. |
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#3 |
Ocean Warrior
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That's right?
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#4 |
Admiral
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-23-21 at 04:42 PM. |
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#5 |
Ocean Warrior
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[Cmd68]
Name=Toggle_radar_view Ctxt=1 Key0=0x52,,"R" [Cmd460] Name=Radar_one_sweep Ctxt=1 MnID=0x3F2B0002 Key0=0x52,C,"Shift+S" ![]() ![]() ![]()
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#6 |
Ocean Warrior
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Alex, I didn't find anything on the h.sie radar fix other than this.
https://www.subsim.com/radioroom/sho...d.php?t=217157 Where is Part1 and where is Part2? https://www.subsim.com/radioroom/sho...49&postcount=1
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#7 | |
Admiral
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Location: Russia ®
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![]() By the way, you (or someone) put your naughty hands into my mod and inserted into the modified guns there. Also, if I understand correctly, you applied all this crap to another submarine ... If it is done crookedly or you chose an unsuccessful object (there should not be two different objects with the same registration in the game), this also will be the reason for "fly away" in the campaign. And also... don't forget about the credits. Best regards.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-26-21 at 11:33 AM. |
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#8 |
Ocean Warrior
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Alex, what is the approach to work? I did, but I did not finish. I knew, but I forgot. I spread, but lost. I'm good at assembler, but you should know that too!
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#9 |
Ocean Warrior
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GUNS_SUB.dat Anvart®
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