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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Here the same mod + functional draggable chrono :
(+ speed mark corrected on the AOBFOuterDisc) Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1-12-FULL MAP UPDATE + functional draggable chrono https://www.designmodproject.de/en/f...art=15#1493671 This mod activates the navigation F5 full map and the dragabble and functional chrono in CCOM12. INSTALLATION : 1- copy your sh3.exe (already patched with h.sie) and paste it in this mod. 2-launch "FullMapAndChronoPatch.bat" to patch sh3.exe 3-then activate this mod with jsgme. Thanks to Wurmonkel and Tycho ericlea ![]()
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 01-28-21 at 05:32 PM. |
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#2 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Ericlea, thanks a lot!! ![]() However I'm still confused... The SH3.exe file is the one that come with the basis mod of CCOM12 is patched with Hsie? What about the WS Gui mod by Wurmonkel that has another patcher? Do I have to do it with both mods, the one that belongs to Wurmonkel and with the one for which you just shared the d/l link? ![]() That's what's breaking my head...
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#3 |
Soundman
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Tycho's patch will not work if you try to apply it over a stock steam version. You need to apply Hsie's patch first even if you opt out of every option. To make it quicker and easier you can apply Hsie's patch and open the options selector and just select 4Gb patch, this way you don't have to prepare the supplement.
Regards, Diego Last edited by diego_gut; 01-19-21 at 02:12 PM. |
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#4 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Thanks a lot guys for your replies.... Finally got it sorted!
![]() One more question.... How do I put the UZO on its place? I tried SHIFT+U, but nothing happens, however, if i press the "U" key, it goes automatically to the UZO view without being it mounted on its place... ![]() CapZap
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#5 | |
Navy Seal
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Or hit Shift+N or Ctrl+N (from memory - i don’t use keys) ![]()
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#6 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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![]() Quote:
![]() CapZap
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#7 |
Admiral
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Any one know of an add in of sub emblems that will work with CCoM (or any other modded version of SH3 would be nice, as well...
![]() I chose the type in SH3Cmdr, yet leave the numbering alone. I know this is just cosmetic, but would really like to have an emblem on the conning tower, & find the limited choices disheartening, to say the least... so any info on being able to round out the choice of emblem, would be greatly appreciated. I might add, would like to keep it to primarily historic uboat emblems... & few to none that are... outlandish... thanks. Oh, 1 other question... is is doable to add in a radio set up in SH3... radio, of course meaning radio stations. Seem to recall in Das Boot, the sonar guy, tuning in a radio... find it odd, that this is not in SH3... M. M. ![]()
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#8 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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![]() Quote:
Yes, Sir!!!! ![]() That did the trick! Thanks again, Fifi! ![]()
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#9 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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