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Old 06-25-06, 03:50 PM   #38
Three14
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Join Date: Feb 2001
Location: Hong Kong
Posts: 39
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Quote:
Originally Posted by Fish
Agree with ML and Goldorak here.
About exploiting such things, I know in 688 all kinds of exploits are used, for example after six years of multiplayer someone found you could "easely" evade torpedos, going all back emergencie, using High Freq sonar to follow the torps.
Also you can go 40 knts at the surface following shallow torpedos with your radar.
I don't think we should punish a diver for using a SLMM as a decoy, in war you use all you have to survive. It's not a cheat in my opinion and when you don't like what he is doing your free to look for a other diver.
As ML< I tested the SLMM as decoy, but the torps won't be spoofed.
Remember the Chinees (Worker) are restricted in there internet use bij the Chinees covernment, I wonder if that has something to do with the problem. cq LAG.
I figured out the all back thing a long time before -- actually, the true mechanism has to do with the CM programming in multiplayer. Going backwards isn't necessary at all, unless you really lacked confidence. I wrote something and sent it through my fleet when I discovered it (while trying to time how long it took for CM to expire), but I guess nobody thought it was very big or they didn't want to upset the play anymore than it already was (probably the former).

Broke the game for me. I kept playing because of the nice people, but the game itself lost a lot. It wasn't much a submarine game before that, and it was less afterwards. Fortunately, although I freely explained what I was doing and why it worked (and why some evasion tactics worked when slight variations didn't), not many people digested it and so only some basic tactics came out of it (like driving backwards).
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