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#7 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
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![]() Quote:
if i were you i would abandon the patrol --put it down to some paranormal event--and start a new one-- you may- if you do experience this trouble constantly--and you need to be sure that it is a problem -not an intended part of the difficulty inherent in NYGM --edit the sim.cfg (data/cfg/sim.cfg) and experiment with reducing the [AI detection] Lost contact time=1 ;[min] what might happen if you do this mid patrol i have no idea--but if it worked you could then set it back to the NGYM norm for your next patrol-- if you personally do find that the same thing happens frequently and it is allways a corvette that is the problem ship--then go into your data/sea/ folder and open the NCO_Flower folder and then edit the NCO_Flower.cfg [Unit] ClassName=COFlower UnitType=1 MaxSpeed=16 the max speed can conflict with the normall tendency for the sensors to go dead when an escort exceeds a certain speed again as set in the Sim.cfg find the Speed factor=15 entrys for the hyrdophone and sonar sections as the corvettes are much slower than the normal DDs some times they end up never reaching the speed needed for the sensors to become temporarily blinded-- which may provoke this problem from time to time-- as this is a game not real life there wouldn't be any harm in slightly reducing the speed factor settings or slightly increasing the corvettes max speed to try to get round this --course you didn't hear this from me--i dont need the argument..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 06-25-06 at 07:23 AM. |
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