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Old 12-31-20, 11:19 AM   #1
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
Go ahead and send it this way. Remember though, that RFB uses the Stock game as its backdrop, unless you add RDRDC to it, and SMMO just dolls things up on the menu a bit... Remember the SCS Foto Op:

You should end up with one and only one unit spawning when you want it to... maybe... it might be 24 hours late... I cannot remember now... lol - Don't forget to use the Report lines to your advantage for the testing phase...
well, you pointed out my mistake: i used the ME to create the unit and i expected the ME to use the appropriate parameters. Dumb Ass!!!!

so, i used Notepad to make a few changes to the parms based on your display and at least one of them fixed the problem.

thank you!
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Old 12-31-20, 01:13 PM   #2
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You are more than welcome. Ain't it wonnerfull? The editor helps with some things, but trashes others. Remember, lurker_hlb3 always warned folks about using the editor to even so much as look at his files, and some settings do indeed go back to Stock ME settings if you "OK" anything with the ME, even without any edits. Editing with a text editor is generally called for after an ME edit, even for SingleMissions. Look in the FotRSU mod, Support / ExtraInfo / MissionEditing for the [ENG] Mission Editor V17.pdf file, which is Dietrich's Nordfront version of the ME manual. Written for SH3, it does apply to SH4 for over 90% of the manual, the main differences being in the functions of the Mission menu, and the addition of MapZones & Locations.
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Old 01-19-21, 06:02 PM   #3
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Just checking, is this mod compatible with the German U-boat campaign?

Because I'm getting weird bugs like you wouldn't believe it.
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Old 01-19-21, 06:24 PM   #4
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Well, RFB (Real Fleet Boat) is Fleet Boat centric, and as such, tunes things for the US submarines at the expense of the German side of the game. That said though, there shouldn't be that much of a difference... What folder do you have SH4 installed in, and did you empty the Save folder after activating your last mod?
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Old 01-20-21, 09:09 AM   #5
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D folder, with Steam and using JSGME to enable the mods. Initially had a bit of a hassle getting it working, but I resolved that (likely indeed by emptying the Save folder as you suggest) a month or so ago.

Mainly I'm having problems with:

The crush depth of the Type IX. It gets destroyed at 170m, rather a bit more shallow than the 230m test depth.

Torpedos seem to disregard targeting solutions at times, and at other times wildly misinterpret them.

The periscope (and to a lesser extent the bridge UZO) have a strange tendency to lose lock on ships. The periscope is even capable of losing lock on ships at <1000m in broad daylight.
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Old 01-20-21, 11:36 AM   #6
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Well, RFB v2 does alter the IXD2 settings, so what you are experiencing could well be from the RFB mod.
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Old 01-20-21, 01:37 PM   #7
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Quote:
Originally Posted by scrim View Post
Just checking, is this mod compatible with the German U-boat campaign?

Because I'm getting weird bugs like you wouldn't believe it.
Can you describe the unbelievably weird bugs you're experiencing? EDIT: Nvm, you did.

I have RFB 2.0 and I also play the German Uboat campaign with no issues.

I can't speak for the other issues, but the losing lock when viewing through a periscope or UZI is, if memory serves, a global positioning issue. That is, if your boat is near the equator or the poles, the losing lock issue manifests itself. Or something like that lol. I vaguely remember reading something about it many years ago, but it is definitely related to where the boat is located globally. It is a weird bug. AFAIK there is nothing that can be done about it. It's an inherent issue with the game itself.

Sorry if that doesn't help.
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Old 08-18-22, 01:06 AM   #8
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Default CTD when going to external view

I have localized this issue to this mod. It is only an issue for campaign and war patrol. Turning my graphics way down helped, but I shouldn't have to do that because I have a 2060, and it runs buttery smooth during single missions and training with highest graphics.

The actual issue is that whenever I use any external view(bridge, periscopes), my game crashes. Why is this happening? I have the Steam version and the Uboat missions DLC. I also only have the Uboat missions DLC and not the base game, because I think the "DLC" is the updated game itself. I don't know how to solve this..
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Old 08-18-22, 12:51 PM   #9
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Default Welcome aboard!

WhiskeyTangoFoxtrot!...WTF indeed!
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Old 08-18-22, 01:57 PM   #10
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radar Re: Welcome aboard...





WhiskeyTangoFoxtrot!
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Old 08-20-22, 09:31 PM   #11
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Quote:
Originally Posted by WhiskeyTangoFoxtrot View Post
I have localized this issue to this mod. It is only an issue for campaign and war patrol. Turning my graphics way down helped, but I shouldn't have to do that because I have a 2060, and it runs buttery smooth during single missions and training with highest graphics.

The actual issue is that whenever I use any external view(bridge, periscopes), my game crashes. Why is this happening? I have the Steam version and the Uboat missions DLC. I also only have the Uboat missions DLC and not the base game, because I think the "DLC" is the updated game itself. I don't know how to solve this..
When you first activated the mod, did you delete the Save folder data (C:\Users \UserName \Documents \SH4)? The game iin career mode mostly runs off of the data there. If you do not empty it prior to playing the new mod configuration, you will not have a complete mod activation, and can have issues like you describe.
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