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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2010
Posts: 30
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Hi All,
Over the last few months I have been working on an import framework for Cold Waters to improve the extensibility of the game. v1.0.1.0 is available for download here: https://github.com/FirebarSim/Cold-Waters-Expanded This is more of an import framework than a mod, though I have included a bunch of unfinished assets as examples of what can be done. It provides, as of version 1.0.1.0:
Please note that this has only been tested by me on my machine, please let me know if you try it and encounter any issues and I shall try my best to fix them. ![]() |
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#2 |
Gefallen Engel U-666
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Firebar!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Watch
![]() Join Date: Nov 2010
Posts: 30
Downloads: 3
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I do hope I have made a record here, member for 10 years, posts 1.
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#4 |
Gefallen Engel U-666
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Nah! the Pandemic Lockdown has brought 'em to the surface from even further back!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
XO
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ill try if tomorrow after ive dealt with things
any new methods for adding new content is very welcome by me so cheers Firebar & thanks for sharing as for lock down bring long lost members to the surface see the pic .... Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 01-14-21 at 03:25 PM. |
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#6 |
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![]() Join Date: Nov 2010
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What you might find particularly useful is the segragation of the files so that you have less chances of things overwriting each other and causing issues.
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#7 |
Seaman
![]() Join Date: Sep 2020
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Hello sir! Very nice work! With the conditional stuff and extra code changes, I’d consider making them “adding”. For example if I wanted the conditional changes with viable flags and crew, I can take just that and the importer. Also, guess who?
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#8 |
Mate
![]() Join Date: Apr 2020
Posts: 54
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@Firebar
Congratulations with release! Awesome work! @NavyGuy570 Yep, We know who you are ![]() I think it would be hard to make this like bunch of separate features, cause somel features could be in the same files and even be connected between each other. |
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#9 |
Watch
![]() Join Date: Nov 2010
Posts: 30
Downloads: 3
Uploads: 0
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You cannot have the conditional stuff without a change to the importer code. What I am doing is when the game calls the vessel builder function I intercept it an replace their code with my own (hence why for the moment this is unlikely to work with Epic Mod).
Currently it does very little beyond just the import, though there are a few fixes. When I get to the point of adding more functionality I will look at including a config file too. As a demo of what can be added here is a sample of the models that I have made so far. All of these are scratch built in Blender by myself from reference images. Obviously some are not completed but it, I hope, shows my aspirations. HMS Dreadnought - S.101 - The RN's first nuc sub, the back end was heavily based on the Skipjack. ![]() Trafalgar-class - The ubiqutous T boats, still in service today. Introduced around the Cold Waters timeline. ![]() Leander-class - A widely exported and popular GP Frigate that came with a selection of weapons, including the twin 4.5" mount, Exocet, Ikara, and Sea Wolf. ![]() Type 42 - A workhorse of the RN, the minimum viable destroyer that could be built. These ships served the RN will into the 2000s with two being sunk in the Falklands war. ![]() River Batch 2 - A modern OPV of which the 5th was recently delivered to the RN. ![]() Mk 8 Mod 4 Torpedo - The torpedo that sank the General Belgrano, a wartime straight running torpedo. ![]() Mk 20S - One of the early homing torpedoes of the RN. ![]() Mk 24 Tigerfish - Not a good torpedo, but passive/active etc. ![]() Spearfish - One of the best torpedoes in the world, fast and hard hitting. Designed to deal with Alfas. ![]() Mk 50 plus UUM-125B - The Sea Lance standoff ASW Torpedo, the ASROC replacement as was. ![]() |
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#10 |
XO
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they look good and i appreciate the time spent on making stuff as i make models and game assets my self all the time
for cold waters & other games any new modders that add new content in any form audio models coding textures ect are a great addition ive looked this morning at your frame work again the more ways we have to improve coldwaters the better we can make it Steel Shark
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"History is Written by the Victors." |
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