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Old 06-24-06, 12:24 AM   #1
JScones
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Quote:
Originally Posted by The Renegade
Well it did work, although the mod tried to make me switch my base from Wilhelmshaven to Kiel, and as a result, when I started the patrol, I was off the coast of Africa. No idea why, but then I just ended the patrol, started a new one, and I was in Kiel. And man, once I was in Kiel, I was just blown away by all the improvements. And there are so many.....to the guys who did this, I can't thank you enough.
Great to hear.

Quote:
Originally Posted by The Renegade
Couple questions though, and I don't know if I should ask these in this thread or somewhere else, but whatever. First of all, what are the "atmosphere" mods, and what are the differences between the 8km light/dark and the 16km light/dark?
I'll leave this one for someone else.

Quote:
Originally Posted by The Renegade
Also, when the mod was installing, I didn't select "generic ship names" for something to be installed, cause I thought it would make all ships "unknown" and I'm not really ready for that yet. But all the ships are still colored black on the map and are unknown. Is that just a part of the mod I have to disable, or do I have to install the generic ship names?
Selecting the "Generic ship names" option will change all ship names simply to "Contact". This is different to GW's default behaviour of changing all contact lines on the nav map to grey.

Quote:
Originally Posted by The Renegade
About disabling and enabling things too. I got the mod from the Swedish mirror, cause the one on Subsim doesn't work right now, and all the files are in "BIN" format. I've read that you can enable and disable individual aspects of the GW mod somehow, but I can't open the "bin" files and I can't find them in the SH3 program folder. So, exactly how do you modify the mod?
Provided you haven't added any further mods to your GW SH3 installation, just rerun the TGW11a.exe file, selecting whatever options you want.

If you have installed further mods, they must be disabled/removed first.

Please note though that once installed, the enhanced seafloor textures can only be removed manually.
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Old 06-24-06, 01:39 AM   #2
The Renegade
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Wow thanks again for the quick reply JScones.

Yeah, I read the readme and then your post and discovered that I was confused about the generic contacts and the unidentified contacts. I kinda miss the color coding though, even if it wasn't completely realistic, but I do think that reports from other subs or Bdu might have mentioned the ship's nationality time after time. Then again, it would be hard to mod for that, so I guess now I'll just have to track down those ships!

It's also great to hear that you can just run the installer again to change things. I thought it was going to be complicated as hell and I'd be at the computer so long my eyes would hurt. Hate it when that happens.

And as for my atmosphere mod question, I kinda get it now, but I'd still like to completely understand what it is and what it affects.

Now just a random thought by me. I did install the seafloor mod, but then I discovered the water was really dark. Black almost! I discovered that the water was intentionally made to be more murky, but it's really murky. I couldn't see the seafloor at all, even when I was in shallow waters in my port, so in my opinion, the murkiness is too much and defeats the purpose of the seafloor mod.
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Old 06-24-06, 01:44 AM   #3
JScones
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You can change the "murkiness" with SH3Cmdr - "Adjust water density" setting.

Syxx_killer released a compromise re the contacts. That is, they are grey until sighted, in which case they take on the usual colour. Check out... http://www.subsim.com/radioroom/showthread.php?t=92475
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Old 06-24-06, 10:28 AM   #4
Sailor Steve
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I'm confused. When I uninstall SHIII it always asks me if I want to keep my saved campaigns, and I've never had a problem with it; they always work just fine.
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Old 06-24-06, 01:31 PM   #5
The Renegade
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Quote:
Originally Posted by Sailor Steve
I'm confused. When I uninstall SHIII it always asks me if I want to keep my saved campaigns, and I've never had a problem with it; they always work just fine.
Ah....

I guess I never have tried to uninstall SH3 so I never knew that it did that. I just assumed it uninstalled everything, including the saved campaigns. Silly me.

Thanks again JScones for the info. I might try that compromise mod and I will play around with the water density as well. I do have another question for you though regarding SH3 Commander. I noticed that the GW comes with an optional 24-hour fatigue mod, but in SH3 Commander, it just says GW 8-hour Model. So I'm just wondering how to set up SH3 Commander so that the 24-hour model is used in the game.
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Old 06-24-06, 08:34 PM   #6
JScones
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Quote:
Originally Posted by The Renegade
Thanks again JScones for the info. I might try that compromise mod and I will play around with the water density as well. I do have another question for you though regarding SH3 Commander. I noticed that the GW comes with an optional 24-hour fatigue mod, but in SH3 Commander, it just says GW 8-hour Model. So I'm just wondering how to set up SH3 Commander so that the 24-hour model is used in the game.
Either copy the below block into SH3Cmdr's "Crew fatigue models.cfg" file, located under the \Cfg folder:

Code:
[5] 
Desc=Grey Wolves 24 Hour 
;CREW_ block 
0_FatigueMax=0.80 
0_FatigueStep=0.031 
1_FatigueMax=0.80 
1_FatigueStep=0.032 
2_FatigueMax=0.80 
2_FatigueStep=0.033 
3_FatigueMax=0.80 
3_FatigueStep=0.034 
4_FatigueMax=0.80 
4_FatigueStep=0.035 
5_FatigueMax=0.80 
5_FatigueStep=0.04 
6_FatigueMax=0.80 
6_FatigueStep=0.04 
7_FatigueMax=0.80 
7_FatigueStep=0.041 
8_FatigueMax=0.80 
8_FatigueStep=0.042 
;FATIGUE_COEF block 
RegularFactor00=0.001
SpecificFactor00=0.00333
BadWeather0=0.02
RegularFactor10=0.001
RegularFactor11=0.001
SpecificFactor10=0.00333
SpecificFactor11=0.00333
BadWeather1=0.001
RegularFactor20=0.001
RegularFactor21=0.001
SpecificFactor20=0.00333
SpecificFactor21=0.00333
BadWeather2=0.001
RegularFactor30=0.001
RegularFactor31=0.001
SpecificFactor30=0.00333
SpecificFactor31=0.000
BadWeather3=0.02
RegularFactor40=0.001
RegularFactor41=0.001
SpecificFactor40=0.000
SpecificFactor41=0.00333
BadWeather4=0.001
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02
SpecificFactor60=-0.0000001
SpecificFactor61=-0.0000001
SpecificFactor70=-0.0000001
SpecificFactor71=-0.0000001
RegularFactor80=0.001
RegularFactor81=0.001
SpecificFactor80=0.045
SpecificFactor81=0.045
BadWeather8=0.02
RegularFactor90=0.001
SpecificFactor90=0.05
BadWeather9=0.02
RegularFactor100=0.001
SpecificFactor100=0.05
BadWeather10=0.02
RegularFactor110=0.001
RegularFactor111=0.001
SpecificFactor110=0.02
SpecificFactor111=0.02
BadWeather11=0
OR wait until SH3Cmdr R2.6, which includes it as default.
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